mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-17 00:54:06 +00:00
Support 16-bit packed texture formats with the GPU renderer
This commit is contained in:
committed by
Sam Lantinga
parent
25583798a0
commit
ab7d275113
@@ -153,6 +153,19 @@ typedef struct GPU_TextureData
|
||||
#endif
|
||||
} GPU_TextureData;
|
||||
|
||||
// TODO: Sort this list based on what the GPU driver prefers?
|
||||
static const SDL_PixelFormat supported_formats[] = {
|
||||
SDL_PIXELFORMAT_BGRA32, // SDL_PIXELFORMAT_ARGB8888 on little endian systems
|
||||
SDL_PIXELFORMAT_RGBA32,
|
||||
SDL_PIXELFORMAT_BGRX32,
|
||||
SDL_PIXELFORMAT_RGBX32,
|
||||
SDL_PIXELFORMAT_ABGR2101010,
|
||||
SDL_PIXELFORMAT_RGBA64_FLOAT,
|
||||
SDL_PIXELFORMAT_RGB565,
|
||||
SDL_PIXELFORMAT_ARGB1555,
|
||||
SDL_PIXELFORMAT_ARGB4444
|
||||
};
|
||||
|
||||
static bool GPU_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
|
||||
@@ -1792,12 +1805,14 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
||||
}
|
||||
}
|
||||
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32); // SDL_PIXELFORMAT_ARGB8888 on little endian systems
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
|
||||
for (int i = 0; i < SDL_arraysize(supported_formats); i++) {
|
||||
if (SDL_GPUTextureSupportsFormat(data->device,
|
||||
SDL_GetGPUTextureFormatFromPixelFormat(supported_formats[i]),
|
||||
SDL_GPU_TEXTURETYPE_2D,
|
||||
SDL_GPU_TEXTUREUSAGE_SAMPLER)) {
|
||||
SDL_AddSupportedTextureFormat(renderer, supported_formats[i]);
|
||||
}
|
||||
}
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
|
||||
|
||||
Reference in New Issue
Block a user