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testcontroller: reverted GameInput test code
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@@ -2376,16 +2376,12 @@ SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "auto");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_LINUX_DEADZONES, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_GAMEINPUT, "1");
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/* Enable input debug logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_DEBUG);
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