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	testcontroller: reverted GameInput test code
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		| @@ -2376,16 +2376,12 @@ SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]) | ||||
|         return SDL_APP_FAILURE; | ||||
|     } | ||||
|  | ||||
|     SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "0"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "0"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, "0"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "1"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "auto"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_LINUX_DEADZONES, "1"); | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_GAMEINPUT, "1"); | ||||
|  | ||||
|     /* Enable input debug logging */ | ||||
|     SDL_SetLogPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_DEBUG); | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga