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https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Take the joystick lock when processing GameInput device callbacks
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@@ -60,7 +60,6 @@ typedef struct joystick_hwdata
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GameInputCallbackToken system_button_callback_token;
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} GAMEINPUT_InternalJoystickHwdata;
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// FIXME: We need a lock to protect the device list
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static GAMEINPUT_InternalList g_GameInputList = { NULL };
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static void *g_hGameInputDLL = NULL;
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static IGameInput *g_pGameInput = NULL;
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@@ -90,6 +89,8 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
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char tmp[4];
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int idx = 0;
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SDL_AssertJoysticksLocked();
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info = IGameInputDevice_GetDeviceInfo(pDevice);
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if (info->capabilities & GameInputDeviceCapabilityWireless) {
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bus = SDL_HARDWARE_BUS_BLUETOOTH;
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@@ -157,6 +158,8 @@ static int GAMEINPUT_InternalRemoveByIndex(int idx)
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GAMEINPUT_InternalDevice *elem;
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int bytes = 0;
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SDL_AssertJoysticksLocked();
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if (idx < 0 || idx >= g_GameInputList.count) {
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return SDL_SetError("GAMEINPUT_InternalRemoveByIndex argument idx %d is out of range", idx);
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}
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@@ -187,6 +190,7 @@ static int GAMEINPUT_InternalRemoveByIndex(int idx)
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static GAMEINPUT_InternalDevice *GAMEINPUT_InternalFindByIndex(int idx)
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{
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/* We're guaranteed that the index is in range when this is called */
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SDL_AssertJoysticksLocked();
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return g_GameInputList.devices[idx];
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}
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@@ -206,6 +210,8 @@ static void CALLBACK GAMEINPUT_InternalJoystickDeviceCallback(
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return;
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}
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SDL_LockJoysticks();
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if (currentStatus & GameInputDeviceConnected) {
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GAMEINPUT_InternalAddOrFind(device);
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} else {
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@@ -218,6 +224,8 @@ static void CALLBACK GAMEINPUT_InternalJoystickDeviceCallback(
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}
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}
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}
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SDL_UnlockJoysticks();
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}
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static void GAMEINPUT_JoystickDetect(void);
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@@ -270,6 +278,8 @@ static int GAMEINPUT_JoystickInit(void)
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static int GAMEINPUT_JoystickGetCount(void)
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{
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SDL_AssertJoysticksLocked();
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return g_GameInputList.count;
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}
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@@ -278,6 +288,8 @@ static void GAMEINPUT_JoystickDetect(void)
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int idx;
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GAMEINPUT_InternalDevice *elem = NULL;
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SDL_AssertJoysticksLocked();
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for (idx = 0; idx < g_GameInputList.count; ++idx) {
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elem = g_GameInputList.devices[idx];
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if (!elem) {
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@@ -301,6 +313,8 @@ static SDL_bool GAMEINPUT_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 produ
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int idx = 0;
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GAMEINPUT_InternalDevice *elem = NULL;
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SDL_AssertJoysticksLocked();
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if (vendor_id == USB_VENDOR_MICROSOFT &&
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product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) {
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/* The Xbox One controller shows up as a hardcoded raw input VID/PID, which we definitely handle */
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