mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-06 13:27:48 +00:00
Fixed input from the MayFlash GameCube adapter with version 7 firmware
(cherry picked from commit 7457857304)
This commit is contained in:
@@ -31,7 +31,9 @@
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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// Define this if you want to log all packets from the controller
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// #define DEBUG_GAMECUBE_PROTOCOL
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#if 0
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#define DEBUG_GAMECUBE_PROTOCOL
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#endif
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#define MAX_CONTROLLERS 4
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@@ -119,22 +121,15 @@ static bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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}
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device->context = ctx;
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ctx->joysticks[0] = 0;
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ctx->joysticks[1] = 0;
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ctx->joysticks[2] = 0;
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ctx->joysticks[3] = 0;
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ctx->rumble[0] = rumbleMagic;
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ctx->useRumbleBrake = false;
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if (device->vendor_id != USB_VENDOR_NINTENDO) {
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ctx->pc_mode = true;
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}
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if (ctx->pc_mode) {
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for (i = 0; i < MAX_CONTROLLERS; ++i) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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ResetAxisRange(ctx, 0);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[0]);
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} else {
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// This is all that's needed to initialize the device. Really!
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if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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@@ -204,69 +199,61 @@ static void HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device
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{
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}
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static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, const Uint8 *packet, int size)
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static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, const Uint8 *packet, bool invert_c_stick)
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{
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SDL_Joystick *joystick;
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Uint8 i, v;
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const Uint8 i = 0; // We have a separate context for each connected controller in PC mode, just use the first index
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Uint8 v;
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Sint16 axis_value;
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Uint64 timestamp = SDL_GetTicksNS();
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if (size != 10) {
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return; // How do we handle this packet?
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}
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i = packet[0] - 1;
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if (i >= MAX_CONTROLLERS) {
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return; // How do we handle this packet?
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}
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joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
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if (!joystick) {
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// Hasn't been opened yet, skip
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return;
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}
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#define READ_BUTTON(off, flag, button) \
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SDL_SendJoystickButton( \
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timestamp, \
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joystick, \
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button, \
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#define READ_BUTTON(off, flag, button) \
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SDL_SendJoystickButton( \
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timestamp, \
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joystick, \
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button, \
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((packet[off] & flag) != 0));
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READ_BUTTON(1, 0x02, 0) // A
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READ_BUTTON(1, 0x04, 1) // B
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READ_BUTTON(1, 0x08, 3) // Y
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READ_BUTTON(1, 0x01, 2) // X
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READ_BUTTON(2, 0x80, 4) // DPAD_LEFT
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READ_BUTTON(2, 0x20, 5) // DPAD_RIGHT
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READ_BUTTON(2, 0x40, 6) // DPAD_DOWN
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READ_BUTTON(2, 0x10, 7) // DPAD_UP
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READ_BUTTON(2, 0x02, 8) // START
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READ_BUTTON(1, 0x80, 9) // RIGHTSHOULDER
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READ_BUTTON(0, 0x02, 0) // A
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READ_BUTTON(0, 0x04, 1) // B
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READ_BUTTON(0, 0x08, 3) // Y
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READ_BUTTON(0, 0x01, 2) // X
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READ_BUTTON(1, 0x80, 4) // DPAD_LEFT
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READ_BUTTON(1, 0x20, 5) // DPAD_RIGHT
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READ_BUTTON(1, 0x40, 6) // DPAD_DOWN
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READ_BUTTON(1, 0x10, 7) // DPAD_UP
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READ_BUTTON(1, 0x02, 8) // START
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READ_BUTTON(0, 0x80, 9) // RIGHTSHOULDER
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/* These two buttons are for the bottoms of the analog triggers.
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* More than likely, you're going to want to read the axes instead!
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* -flibit
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*/
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READ_BUTTON(1, 0x20, 10) // TRIGGERRIGHT
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READ_BUTTON(1, 0x10, 11) // TRIGGERLEFT
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READ_BUTTON(0, 0x20, 10) // TRIGGERRIGHT
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READ_BUTTON(0, 0x10, 11) // TRIGGERLEFT
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#undef READ_BUTTON
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#define READ_AXIS(off, axis, invert) \
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v = invert ? (0xff - packet[off]) : packet[off]; \
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if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
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ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
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if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
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ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
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#define READ_AXIS(off, axis, invert) \
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v = (invert) ? (0xff - packet[off]) : packet[off]; \
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if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
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ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
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if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
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ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
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axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
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SDL_SendJoystickAxis( \
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timestamp, \
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joystick, \
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SDL_SendJoystickAxis( \
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timestamp, \
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joystick, \
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axis, axis_value);
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READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX, 0)
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READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY, 1)
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READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTX, 0)
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READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTY, 1)
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READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0)
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READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0)
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READ_AXIS(2, SDL_GAMEPAD_AXIS_LEFTX, 0)
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READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTY, 1)
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READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX, invert_c_stick ? 1 : 0)
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READ_AXIS(4, SDL_GAMEPAD_AXIS_RIGHTY, invert_c_stick ? 0 : 1)
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READ_AXIS(6, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0)
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READ_AXIS(7, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0)
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#undef READ_AXIS
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}
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@@ -365,7 +352,18 @@ static bool HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
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#endif
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if (ctx->pc_mode) {
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HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
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if (size == 10) {
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// This is the older firmware
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// The first byte is the index of the connected controller
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// The C stick has an inverted value range compared to the left stick
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HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, &packet[1], true);
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} else if (size == 9) {
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// This is the newer firmware (version 0x7)
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// The C stick has the same value range compared to the left stick
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HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, false);
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} else {
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// How do we handle this packet?
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}
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} else {
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HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
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}
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