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Changed SDL_ClearError() to always return 0.
This will provide a quick and easy way of clearing the error when a function succeeds, if we want to do that in a more widespread way. For now we guarantee that SDL_Init() will never have an error set when it returns successfully. Fixes https://github.com/libsdl-org/SDL/issues/8421
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@@ -107,7 +107,7 @@ SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_ClearError,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),)
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