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GPU: Validate that buffer size is at least 4 bytes
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@@ -62,7 +62,7 @@
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}
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#if 0
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// The below validation is too aggressive, since there are advanced situations
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// The below validation is too aggressive, since there are advanced situations
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// where this is legal. This is being temporarily disabled for further review.
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// See: https://github.com/libsdl-org/SDL/issues/13871
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#define CHECK_SAMPLER_TEXTURES \
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@@ -1340,6 +1340,12 @@ SDL_GPUBuffer *SDL_CreateGPUBuffer(
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return NULL;
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}
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if (device->debug_mode) {
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if (createinfo->size < 4) {
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SDL_assert_release(!"Cannot create a buffer with size less than 4 bytes!");
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}
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}
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const char *debugName = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING, NULL);
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return device->CreateBuffer(
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