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Changed GPU driver names to match renderer driver names
Fixes https://github.com/libsdl-org/SDL/issues/10650
This commit is contained in:
@@ -6125,7 +6125,7 @@ tryCreateDevice:
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}
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SDL_GPUBootstrap D3D11Driver = {
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"D3D11",
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"direct3d11",
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SDL_GPU_DRIVER_D3D11,
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SDL_GPU_SHADERFORMAT_DXBC,
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D3D11_PrepareDriver,
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@@ -8185,7 +8185,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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}
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SDL_GPUBootstrap D3D12Driver = {
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"D3D12",
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"direct3d12",
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SDL_GPU_DRIVER_D3D12,
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SDL_GPU_SHADERFORMAT_DXIL,
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D3D12_PrepareDriver,
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@@ -3974,7 +3974,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
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}
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SDL_GPUBootstrap MetalDriver = {
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"Metal",
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"metal",
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SDL_GPU_DRIVER_METAL,
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SDL_GPU_SHADERFORMAT_MSL | SDL_GPU_SHADERFORMAT_METALLIB,
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METAL_PrepareDriver,
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@@ -11788,7 +11788,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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}
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SDL_GPUBootstrap VulkanDriver = {
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"Vulkan",
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"vulkan",
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SDL_GPU_DRIVER_VULKAN,
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SDL_GPU_SHADERFORMAT_SPIRV,
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VULKAN_PrepareDriver,
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