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Removed SDL_DROPEVENT_DATA_SIZE and SDL_TEXTEDITINGEVENT_TEXT_SIZE
Fixes https://github.com/libsdl-org/SDL/issues/9681
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@@ -398,7 +398,9 @@ The following symbols have been renamed:
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* SDL_USEREVENT => SDL_EVENT_USER
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The following symbols have been removed:
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* SDL_DROPEVENT_DATA_SIZE - drop event data is dynamically allocated
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* SDL_SYSWMEVENT - you can use SDL_SetWindowsMessageHook() and SDL_SetX11EventHook() to watch and modify system events before SDL sees them.
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* SDL_TEXTEDITINGEVENT_TEXT_SIZE - text editing event data is dynamically allocated
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The following structures have been renamed:
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* SDL_ControllerAxisEvent => SDL_GamepadAxisEvent
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@@ -313,8 +313,6 @@ typedef struct SDL_KeyboardEvent
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SDL_Keysym keysym; /**< The key that was pressed or released */
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} SDL_KeyboardEvent;
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#define SDL_TEXTEDITINGEVENT_TEXT_SIZE 64
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/**
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* Keyboard text editing event structure (event.edit.*)
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*
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@@ -664,8 +662,6 @@ typedef struct SDL_TouchFingerEvent
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} SDL_TouchFingerEvent;
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#define SDL_DROPEVENT_DATA_SIZE 64
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/**
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* Pressure-sensitive pen touched or stopped touching surface (event.ptip.*)
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*
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@@ -2296,7 +2296,6 @@ static void text_input_preedit_string(void *data,
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int32_t cursor_end)
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{
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SDL_WaylandTextInput *text_input = data;
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char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
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text_input->has_preedit = SDL_TRUE;
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if (text) {
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int cursor_begin_utf8 = cursor_begin >= 0 ? (int)SDL_utf8strnlen(text, cursor_begin) : -1;
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@@ -2313,8 +2312,7 @@ static void text_input_preedit_string(void *data,
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}
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SDL_SendEditingText(text, cursor_begin_utf8, cursor_size_utf8);
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} else {
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buf[0] = '\0';
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SDL_SendEditingText(buf, 0, 0);
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SDL_SendEditingText("", 0, 0);
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}
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}
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