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	Updated variable name for mouse coordinates in mouse wheel events
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		| @@ -318,8 +318,8 @@ typedef struct SDL_MouseWheelEvent | ||||
|     Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ | ||||
|     float preciseX;     /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ | ||||
|     float preciseY;     /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ | ||||
|     Sint32 mouse_x;     /**< X coordinate, relative to window (added in 2.26.0) */ | ||||
|     Sint32 mouse_y;     /**< Y coordinate, relative to window (added in 2.26.0) */ | ||||
|     Sint32 mouseX;      /**< X coordinate, relative to window (added in 2.26.0) */ | ||||
|     Sint32 mouseY;      /**< Y coordinate, relative to window (added in 2.26.0) */ | ||||
| } SDL_MouseWheelEvent; | ||||
|  | ||||
| /** | ||||
|   | ||||
| @@ -868,8 +868,8 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S | ||||
|         event.wheel.preciseX = x; | ||||
|         event.wheel.preciseY = y; | ||||
|         event.wheel.direction = (Uint32)direction; | ||||
|         event.wheel.mouse_x = mouse->x; | ||||
|         event.wheel.mouse_y = mouse->y; | ||||
|         event.wheel.mouseX = mouse->x; | ||||
|         event.wheel.mouseY = mouse->y; | ||||
|         posted = (SDL_PushEvent(&event) > 0); | ||||
|     } | ||||
|     return posted; | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga