SDL_filesystem.h: Fill in missing documentation.

This commit is contained in:
Ryan C. Gordon
2024-12-20 02:36:16 -05:00
parent 0b401137d2
commit b2eb23a617

View File

@@ -166,29 +166,17 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *
typedef enum SDL_Folder
{
SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */
SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */
SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */
SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */
SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */
SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */
SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */
SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */
SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */
SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */
SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */
SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */
} SDL_Folder;
/**
@@ -219,6 +207,17 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder);
/* Abstract filesystem interface */
/**
* Types of filesystem entries.
*
* Note that there may be other sorts of items on a filesystem: devices,
* symlinks, named pipes, etc. They are currently reported as
* SDL_PATHTYPE_OTHER.
*
* \since This enum is available since SDL 3.1.3.
*
* \sa SDL_PathInfo
*/
typedef enum SDL_PathType
{
SDL_PATHTYPE_NONE, /**< path does not exist */
@@ -227,6 +226,14 @@ typedef enum SDL_PathType
SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */
} SDL_PathType;
/**
* Information about a path on the filesystem.
*
* \since This datatype is available since SDL 3.1.3.
*
* \sa SDL_GetPathInfo
* \sa SDL_GetStoragePathInfo
*/
typedef struct SDL_PathInfo
{
SDL_PathType type; /**< the path type */
@@ -237,7 +244,7 @@ typedef struct SDL_PathInfo
} SDL_PathInfo;
/**
* Flags for path matching
* Flags for path matching.
*
* \since This datatype is available since SDL 3.1.3.
*