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https://github.com/libsdl-org/SDL.git
synced 2026-09-17 02:32:04 +00:00
Rename SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416 to SDL_PIXELFORMAT_I444 and SDL_PIXELFORMAT_I4FL
By convention, PNNN YUV formats are bi-planar, and SDL was using them to refer to 3 plane YUV formats. These have been replaced with I444 and I4FL, which are the most standard FOURCC values for these that I could find. Reference: https://github.com/videolan/vlc/blob/master/src/misc/fourcc_list.h
This commit is contained in:
@@ -364,7 +364,7 @@ typedef enum SDL_PackedLayout
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((format) == SDL_PIXELFORMAT_UYVY) || \
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((format) == SDL_PIXELFORMAT_YVYU) || \
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((format) == SDL_PIXELFORMAT_P010) || \
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((format) == SDL_PIXELFORMAT_P416)) ? 2 : 1) : (((format) >> 0) & 0xFF))
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((format) == SDL_PIXELFORMAT_I4FL)) ? 2 : 1) : (((format) >> 0) & 0xFF))
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/**
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@@ -672,12 +672,12 @@ typedef enum SDL_PixelFormat
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/* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */
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SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< YUV 4:2:0 8-bit planar mode: Y + V/U interleaved (2 planes) */
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/* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */
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SDL_PIXELFORMAT_I444 = 0x34343449u, /**< YUV 4:4:4 8-bit planar mode: Y + U + V (3 planes) */
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/* SDL_DEFINE_PIXELFOURCC('I', '4', '4', '4'), */
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SDL_PIXELFORMAT_P010 = 0x30313050u, /**< YUV 4:2:0 16-bit planar mode: Y + U/V interleaved (2 planes) */
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/* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */
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SDL_PIXELFORMAT_P408 = 0x38303450u, /**< YUV 4:4:4 8-bit planar mode: Y + U + V (3 planes) */
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/* SDL_DEFINE_PIXELFOURCC('P', '4', '0', '8'), */
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SDL_PIXELFORMAT_P416 = 0x36313450u, /**< YUV 4:4:4 16-bit planar mode: Y + U + V (3 planes) */
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/* SDL_DEFINE_PIXELFOURCC('P', '4', '0', '8'), */
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SDL_PIXELFORMAT_I4FL = 0x4c463449u, /**< YUV 4:4:4 16-bit planar mode: Y + U + V (3 planes) */
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/* SDL_DEFINE_PIXELFOURCC('I', '4', 'F', 'L'), */
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SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */
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/* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */
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@@ -2497,9 +2497,9 @@ bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect,
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CHECK_PARAM(texture->format != SDL_PIXELFORMAT_YV12 &&
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texture->format != SDL_PIXELFORMAT_IYUV &&
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texture->format != SDL_PIXELFORMAT_P408 &&
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texture->format != SDL_PIXELFORMAT_P416) {
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return SDL_SetError("Texture format must be YV12, IYUV, P408, or P416");
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texture->format != SDL_PIXELFORMAT_I444 &&
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texture->format != SDL_PIXELFORMAT_I4FL) {
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return SDL_SetError("Texture format must be YV12, IYUV, I444, or I4FL");
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}
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real_rect.x = 0;
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@@ -35,8 +35,8 @@ SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, SDL_Colorspac
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switch (format) {
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_P416:
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case SDL_PIXELFORMAT_I444:
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case SDL_PIXELFORMAT_I4FL:
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case SDL_PIXELFORMAT_YUY2:
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case SDL_PIXELFORMAT_UYVY:
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case SDL_PIXELFORMAT_YVYU:
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@@ -82,8 +82,8 @@ SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, SDL_Colorspac
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swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h;
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swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * ((h + 1) / 2);
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break;
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_P416:
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case SDL_PIXELFORMAT_I444:
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case SDL_PIXELFORMAT_I4FL:
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swdata->pitches[0] = w * SDL_BYTESPERPIXEL(format);
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swdata->pitches[1] = swdata->pitches[0];
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swdata->pitches[2] = swdata->pitches[1];
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@@ -171,8 +171,8 @@ bool SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
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}
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}
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break;
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_P416:
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case SDL_PIXELFORMAT_I444:
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case SDL_PIXELFORMAT_I4FL:
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if (rect->x == 0 && rect->y == 0 &&
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rect->w == swdata->w && rect->h == swdata->h && pitch == swdata->pitches[0]) {
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SDL_memcpy(swdata->pixels, pixels, (size_t)(swdata->h * pitch * 3));
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@@ -294,8 +294,8 @@ bool SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *re
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// Copy the U plane
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src = Uplane;
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if (swdata->format == SDL_PIXELFORMAT_P408 ||
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swdata->format == SDL_PIXELFORMAT_P416) {
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if (swdata->format == SDL_PIXELFORMAT_I444 ||
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swdata->format == SDL_PIXELFORMAT_I4FL) {
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dst = swdata->pixels + swdata->h * swdata->pitches[0];
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dst += rect->y * swdata->pitches[1] + rect->x * bpp;
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length = rect->w * bpp;
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@@ -322,8 +322,8 @@ bool SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *re
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// Copy the V plane
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src = Vplane;
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if (swdata->format == SDL_PIXELFORMAT_P408 ||
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swdata->format == SDL_PIXELFORMAT_P416) {
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if (swdata->format == SDL_PIXELFORMAT_I444 ||
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swdata->format == SDL_PIXELFORMAT_I4FL) {
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dst = swdata->pixels + swdata->h * swdata->pitches[0] + swdata->h * swdata->pitches[1];
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dst += rect->y * swdata->pitches[2] + rect->x * bpp;
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length = rect->w * bpp;
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@@ -390,12 +390,12 @@ bool SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
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switch (swdata->format) {
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_P416:
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case SDL_PIXELFORMAT_I444:
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case SDL_PIXELFORMAT_I4FL:
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case SDL_PIXELFORMAT_NV12:
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case SDL_PIXELFORMAT_NV21:
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if (rect && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w || rect->h != swdata->h)) {
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return SDL_SetError("YV12, IYUV, P408, P416, NV12, NV21 textures only support full surface locks");
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return SDL_SetError("YV12, IYUV, I444, I4FL, NV12, NV21 textures only support full surface locks");
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}
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break;
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default:
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@@ -223,7 +223,7 @@ static D3DFORMAT PixelFormatToD3DFMT(Uint32 format)
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_NV12:
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case SDL_PIXELFORMAT_NV21:
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_I444:
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return D3DFMT_L8;
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default:
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for (int i = 0; i < SDL_arraysize(d3d_format_map); i++) {
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@@ -629,7 +629,7 @@ static bool D3D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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}
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#ifdef SDL_HAVE_YUV
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if (texturedata->yuv) {
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if (texture->format == SDL_PIXELFORMAT_P408) {
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if (texture->format == SDL_PIXELFORMAT_I444) {
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// Skip to the correct offset into the next texture
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pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch);
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if (!D3D_UpdateTextureRep(data->device, &texturedata->utexture, rect->x, rect->y, rect->w, rect->h, pixels, pitch)) {
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@@ -708,7 +708,7 @@ static bool D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
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return SDL_SetError("Unsupported YUV colorspace");
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}
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}
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if (texture->format == SDL_PIXELFORMAT_P408) {
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if (texture->format == SDL_PIXELFORMAT_I444) {
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texturedata->yuv = true;
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if (!D3D_CreateTextureRep(data->device, &texturedata->utexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), texture->w, texture->h)) {
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@@ -772,7 +772,7 @@ static bool D3D_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
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if (!D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch)) {
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return false;
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}
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if (texture->format == SDL_PIXELFORMAT_P408) {
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if (texture->format == SDL_PIXELFORMAT_I444) {
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if (!D3D_UpdateTextureRep(data->device, &texturedata->utexture, rect->x, rect->y, rect->w, rect->h, Uplane, Upitch)) {
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return false;
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}
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@@ -2045,7 +2045,7 @@ static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
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if (caps.MaxSimultaneousTextures >= 3 && data->shaders[SHADER_YUV]) {
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
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}
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#endif
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@@ -266,14 +266,14 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu
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case SDL_PIXELFORMAT_INDEX8:
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_I444:
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return DXGI_FORMAT_R8_UNORM;
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case SDL_PIXELFORMAT_NV12:
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case SDL_PIXELFORMAT_NV21:
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return DXGI_FORMAT_NV12;
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case SDL_PIXELFORMAT_P010:
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return DXGI_FORMAT_P010;
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case SDL_PIXELFORMAT_P416:
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case SDL_PIXELFORMAT_I4FL:
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return DXGI_FORMAT_R16_UNORM;
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default:
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for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) {
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@@ -1311,8 +1311,8 @@ static bool D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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return SDL_SetError("Unsupported YUV colorspace");
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}
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}
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if (texture->format == SDL_PIXELFORMAT_P408 ||
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texture->format == SDL_PIXELFORMAT_P416) {
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if (texture->format == SDL_PIXELFORMAT_I444 ||
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texture->format == SDL_PIXELFORMAT_I4FL) {
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textureData->yuv = true;
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@@ -1344,7 +1344,7 @@ static bool D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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}
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SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER, textureData->mainTextureV);
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const int bits_per_pixel = (texture->format == SDL_PIXELFORMAT_P408) ? 8 : 16;
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const int bits_per_pixel = (texture->format == SDL_PIXELFORMAT_I444) ? 8 : 16;
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textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, bits_per_pixel);
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if (!textureData->YCbCr_matrix) {
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return SDL_SetError("Unsupported YUV colorspace");
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@@ -1603,7 +1603,7 @@ static bool D3D11_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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return D3D11_UpdateTextureNV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch);
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} else if (textureData->yuv) {
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if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
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if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
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const Uint8 *plane0 = (const Uint8 *)srcPixels;
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const Uint8 *plane1 = plane0 + rect->h * srcPitch;
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const Uint8 *plane2 = plane1 + rect->h * srcPitch;
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@@ -1653,7 +1653,7 @@ static bool D3D11_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
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if (!D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch)) {
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return false;
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}
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if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
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if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
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if (!D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureU, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Uplane, Upitch)) {
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return false;
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}
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@@ -2216,7 +2216,7 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
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break;
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_I444:
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constants->texture_type = TEXTURETYPE_YUV;
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constants->input_type = INPUTTYPE_SRGB;
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break;
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@@ -2232,7 +2232,7 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
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constants->texture_type = TEXTURETYPE_NV12;
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constants->input_type = INPUTTYPE_HDR10;
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break;
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case SDL_PIXELFORMAT_P416:
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case SDL_PIXELFORMAT_I4FL:
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constants->texture_type = TEXTURETYPE_YUV;
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constants->input_type = INPUTTYPE_HDR10;
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break;
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@@ -3075,11 +3075,11 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P416);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I4FL);
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return true;
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}
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@@ -328,14 +328,14 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(SDL_PixelFormat format, Uin
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case SDL_PIXELFORMAT_INDEX8:
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_I444:
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return DXGI_FORMAT_R8_UNORM;
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case SDL_PIXELFORMAT_NV12:
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case SDL_PIXELFORMAT_NV21:
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return DXGI_FORMAT_NV12;
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case SDL_PIXELFORMAT_P010:
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return DXGI_FORMAT_P010;
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case SDL_PIXELFORMAT_P416:
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case SDL_PIXELFORMAT_I4FL:
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return DXGI_FORMAT_R16_UNORM;
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default:
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for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) {
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@@ -1741,8 +1741,8 @@ static bool D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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}
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}
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if (texture->format == SDL_PIXELFORMAT_P408 ||
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texture->format == SDL_PIXELFORMAT_P416) {
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if (texture->format == SDL_PIXELFORMAT_I444 ||
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texture->format == SDL_PIXELFORMAT_I4FL) {
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textureData->yuv = true;
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if (!GetTextureProperty(create_props, SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER, &textureData->mainTextureU)) {
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@@ -1783,7 +1783,7 @@ static bool D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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textureData->mainResourceStateV = D3D12_RESOURCE_STATE_COPY_DEST;
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SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER, textureData->mainTextureV);
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const int bits_per_pixel = (texture->format == SDL_PIXELFORMAT_P408) ? 8 : 16;
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const int bits_per_pixel = (texture->format == SDL_PIXELFORMAT_I444) ? 8 : 16;
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textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, bits_per_pixel);
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if (!textureData->YCbCr_matrix) {
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return SDL_SetError("Unsupported YUV colorspace");
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@@ -2071,7 +2071,7 @@ static bool D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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}
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#ifdef SDL_HAVE_YUV
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if (textureData->yuv) {
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if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
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if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
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// Skip to the correct offset into the next texture
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srcPixels = (const void *)((const Uint8 *)srcPixels + rect->h * srcPitch);
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureU, 0, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainResourceStateU)) {
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@@ -2136,7 +2136,7 @@ static bool D3D12_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
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return false;
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}
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if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
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if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureU, 0, rect->x, rect->y, rect->w, rect->h, Uplane, Upitch, &textureData->mainResourceStateU)) {
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return false;
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}
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@@ -2676,7 +2676,7 @@ static void D3D12_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
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break;
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_P408:
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case SDL_PIXELFORMAT_I444:
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constants->texture_type = TEXTURETYPE_YUV;
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constants->input_type = INPUTTYPE_SRGB;
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break;
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@@ -2692,7 +2692,7 @@ static void D3D12_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
|
||||
constants->texture_type = TEXTURETYPE_NV12;
|
||||
constants->input_type = INPUTTYPE_HDR10;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
constants->texture_type = TEXTURETYPE_YUV;
|
||||
constants->input_type = INPUTTYPE_HDR10;
|
||||
break;
|
||||
@@ -3681,11 +3681,11 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P416);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I4FL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -288,13 +288,13 @@ static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
|
||||
case SDL_PIXELFORMAT_INDEX8:
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
format = SDL_GPU_TEXTUREFORMAT_R8_UNORM;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
format = SDL_GPU_TEXTUREFORMAT_R16_UNORM;
|
||||
break;
|
||||
default:
|
||||
@@ -328,8 +328,8 @@ static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
|
||||
// Need to add size for the U and V planes
|
||||
size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
|
||||
}
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 ||
|
||||
texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 ||
|
||||
texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
// Need to add size for the U and V planes
|
||||
size += 2 * texture->h * data->pitch;
|
||||
}
|
||||
@@ -411,8 +411,8 @@ static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
|
||||
return SDL_SetError("Unsupported YUV colorspace");
|
||||
}
|
||||
}
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 ||
|
||||
texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 ||
|
||||
texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
data->yuv = true;
|
||||
|
||||
data->textureU = SDL_GetPointerProperty(create_props, SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER, NULL);
|
||||
@@ -437,7 +437,7 @@ static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
|
||||
}
|
||||
SDL_SetPointerProperty(props, SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER, data->textureU);
|
||||
|
||||
const int bits_per_pixel = (texture->format == SDL_PIXELFORMAT_P408) ? 8 : 16;
|
||||
const int bits_per_pixel = (texture->format == SDL_PIXELFORMAT_I444) ? 8 : 16;
|
||||
data->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, bits_per_pixel);
|
||||
if (!data->YCbCr_matrix) {
|
||||
return SDL_SetError("Unsupported YUV colorspace");
|
||||
@@ -581,7 +581,7 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, cons
|
||||
retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureNV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, UVplane, UVpitch);
|
||||
|
||||
} else if (data->yuv) {
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
const Uint8 *Yplane = (const Uint8 *)pixels;
|
||||
const Uint8 *Uplane = Yplane + rect->h * pitch;
|
||||
const Uint8 *Vplane = Uplane + rect->h * pitch;
|
||||
@@ -625,7 +625,7 @@ static bool GPU_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
SDL_GPUCommandBuffer *cbuf = renderdata->state.command_buffer;
|
||||
SDL_GPUCopyPass *cpass = SDL_BeginGPUCopyPass(cbuf);
|
||||
retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->texture, bpp, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch);
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureU, bpp, rect->x, rect->y, rect->w, rect->h, Uplane, Upitch);
|
||||
retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureV, bpp, rect->x, rect->y, rect->w, rect->h, Vplane, Vpitch);
|
||||
} else {
|
||||
@@ -928,7 +928,7 @@ static void CalculateAdvancedShaderConstants(SDL_Renderer *renderer, const SDL_R
|
||||
break;
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
constants->texture_type = TEXTURETYPE_YUV;
|
||||
constants->input_type = INPUTTYPE_SRGB;
|
||||
break;
|
||||
@@ -944,7 +944,7 @@ static void CalculateAdvancedShaderConstants(SDL_Renderer *renderer, const SDL_R
|
||||
constants->texture_type = TEXTURETYPE_NV12;
|
||||
constants->input_type = INPUTTYPE_HDR10;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
constants->texture_type = TEXTURETYPE_YUV;
|
||||
constants->input_type = INPUTTYPE_HDR10;
|
||||
break;
|
||||
@@ -1908,11 +1908,11 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P416);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I4FL);
|
||||
|
||||
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);
|
||||
|
||||
|
||||
@@ -755,14 +755,14 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
break;
|
||||
case SDL_PIXELFORMAT_INDEX8:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
pixfmt = MTLPixelFormatR8Unorm;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
pixfmt = MTLPixelFormatR16Unorm;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_RGBA64_FLOAT:
|
||||
@@ -806,12 +806,12 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_METAL_TEXTURE_POINTER, (__bridge void *)mtltexture);
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416);
|
||||
BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL);
|
||||
BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21 || texture->format == SDL_PIXELFORMAT_P010);
|
||||
|
||||
if (yuv) {
|
||||
mtltexdesc.pixelFormat = pixfmt;
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
mtltexdesc.width = texture->w;
|
||||
mtltexdesc.height = texture->h;
|
||||
} else {
|
||||
@@ -1004,7 +1004,7 @@ static bool METAL_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
id<MTLTexture> secondplane = texture->format == SDL_PIXELFORMAT_YV12 ? texturedata.mtltextureU : texturedata.mtltextureV;
|
||||
int UVpitch;
|
||||
SDL_Rect UVrect;
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
UVpitch = pitch;
|
||||
UVrect = *rect;
|
||||
} else {
|
||||
@@ -1055,7 +1055,7 @@ static bool METAL_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
@autoreleasepool {
|
||||
SDL3METAL_TextureData *texturedata = (__bridge SDL3METAL_TextureData *)texture->internal;
|
||||
SDL_Rect UVrect;
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
UVrect = *rect;
|
||||
} else {
|
||||
UVrect.x = rect->x / 2;
|
||||
@@ -1516,8 +1516,8 @@ static void SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand
|
||||
break;
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
constants->texture_type = TEXTURETYPE_YUV;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
@@ -2618,11 +2618,11 @@ static bool METAL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P416);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I4FL);
|
||||
|
||||
#if defined(SDL_PLATFORM_MACOS) || TARGET_OS_MACCATALYST
|
||||
data.mtllayer.displaySyncEnabled = NO;
|
||||
|
||||
@@ -435,7 +435,7 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
|
||||
case SDL_PIXELFORMAT_INDEX8:
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
*internalFormat = GL_LUMINANCE;
|
||||
@@ -594,7 +594,7 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
|
||||
// Need to add size for the U and V planes
|
||||
size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
|
||||
}
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
// Need to add size for the U and V planes
|
||||
size += 2 * texture->h * data->pitch;
|
||||
}
|
||||
@@ -729,7 +729,7 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
|
||||
}
|
||||
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
data->yuv = true;
|
||||
|
||||
data->utexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER, 0);
|
||||
@@ -841,7 +841,7 @@ static bool GL_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
pixels);
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
// Skip to the correct offset into the next texture
|
||||
pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch);
|
||||
renderdata->glBindTexture(textype, data->utexture);
|
||||
@@ -916,7 +916,7 @@ static bool GL_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
rect->h, data->format, data->formattype,
|
||||
Yplane);
|
||||
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Upitch);
|
||||
renderdata->glBindTexture(textype, data->utexture);
|
||||
renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w, rect->h,
|
||||
@@ -2037,7 +2037,7 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
|
||||
data->num_texture_units >= 3) {
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
|
||||
} else {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL YUV not supported");
|
||||
}
|
||||
|
||||
@@ -1245,7 +1245,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
|
||||
#ifdef SDL_HAVE_YUV
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
@@ -1284,7 +1284,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
|
||||
#ifdef SDL_HAVE_YUV
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
@@ -1747,7 +1747,7 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
#ifdef SDL_HAVE_YUV
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
#endif
|
||||
@@ -1786,7 +1786,7 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
data->pixel_format = format;
|
||||
data->pixel_type = type;
|
||||
#ifdef SDL_HAVE_YUV
|
||||
data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12) || (texture->format == SDL_PIXELFORMAT_P408));
|
||||
data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12) || (texture->format == SDL_PIXELFORMAT_I444));
|
||||
data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
|
||||
#endif
|
||||
data->texture_scale_mode = texture->scaleMode;
|
||||
@@ -1801,7 +1801,7 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
// Need to add size for the U and V planes
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
size += 2 * texture->h * data->pitch;
|
||||
} else {
|
||||
size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
|
||||
@@ -1829,7 +1829,7 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
int yuv_texture_w, yuv_texture_h;
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
yuv_texture_w = texture->w;
|
||||
yuv_texture_h = texture->h;
|
||||
} else {
|
||||
@@ -2031,7 +2031,7 @@ static bool GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, co
|
||||
|
||||
#ifdef SDL_HAVE_YUV
|
||||
if (tdata->yuv) {
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
// Skip to the correct offset into the next texture
|
||||
pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch);
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
||||
@@ -2121,7 +2121,7 @@ static bool GLES2_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
|
||||
data->drawstate.texture = NULL; // we trash this state.
|
||||
|
||||
if (texture->format == SDL_PIXELFORMAT_P408) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444) {
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_v);
|
||||
GLES2_TexSubImage2D(data, tdata->texture_type,
|
||||
rect->x, rect->y,
|
||||
@@ -2468,7 +2468,7 @@ static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
|
||||
#ifdef SDL_HAVE_YUV
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
|
||||
#endif
|
||||
|
||||
@@ -478,14 +478,14 @@ static VkFormat SDLPixelFormatToVkTextureFormat(SDL_PixelFormat format, Uint32 o
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
return VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM;
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
return VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM;
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
return VK_FORMAT_G8_B8R8_2PLANE_420_UNORM;
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
return VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16;
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
return VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM;
|
||||
default:
|
||||
for (int i = 0; i < SDL_arraysize(vk_format_map); i++) {
|
||||
@@ -2661,11 +2661,11 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
|
||||
// YUV textures must have even width and height. Also create Ycbcr conversion
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV ||
|
||||
texture->format == SDL_PIXELFORMAT_P408 ||
|
||||
texture->format == SDL_PIXELFORMAT_I444 ||
|
||||
texture->format == SDL_PIXELFORMAT_NV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_NV21 ||
|
||||
texture->format == SDL_PIXELFORMAT_P010 ||
|
||||
texture->format == SDL_PIXELFORMAT_P416) {
|
||||
texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
const uint32_t YUV_SD_THRESHOLD = 576;
|
||||
|
||||
// Check that we have VK_KHR_sampler_ycbcr_conversion support
|
||||
@@ -2676,8 +2676,8 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
|
||||
VkSamplerYcbcrConversionCreateInfoKHR samplerYcbcrConversionCreateInfo = { 0 };
|
||||
samplerYcbcrConversionCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR;
|
||||
|
||||
if (texture->format != SDL_PIXELFORMAT_P408 &&
|
||||
texture->format != SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format != SDL_PIXELFORMAT_I444 &&
|
||||
texture->format != SDL_PIXELFORMAT_I4FL) {
|
||||
// Pad width/height to multiple of 2
|
||||
width = (width + 1) & ~1;
|
||||
height = (height + 1) & ~1;
|
||||
@@ -3000,7 +3000,7 @@ static bool VULKAN_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
|
||||
} else if (numPlanes == 3) {
|
||||
// YUV data
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
const Uint8 *plane0 = (const Uint8 *)srcPixels;
|
||||
const Uint8 *plane1 = plane0 + rect->h * srcPitch;
|
||||
const Uint8 *plane2 = plane1 + rect->h * srcPitch;
|
||||
@@ -3044,7 +3044,7 @@ static bool VULKAN_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture
|
||||
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainImage.imageLayout)) {
|
||||
return false;
|
||||
}
|
||||
if (texture->format == SDL_PIXELFORMAT_P408 || texture->format == SDL_PIXELFORMAT_P416) {
|
||||
if (texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I4FL) {
|
||||
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 1, rect->x, rect->y, rect->w, rect->h, Uplane, Upitch, &textureData->mainImage.imageLayout)) {
|
||||
return false;
|
||||
}
|
||||
@@ -3491,13 +3491,13 @@ static void VULKAN_SetupShaderConstants(SDL_Renderer *renderer, const SDL_Render
|
||||
switch (texture->format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
constants->input_type = INPUTTYPE_SRGB;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
constants->input_type = INPUTTYPE_HDR10;
|
||||
break;
|
||||
default:
|
||||
@@ -4718,11 +4718,11 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
|
||||
if (rendererData->supportsKHRSamplerYCbCrConversion) {
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P408);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I444);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P416);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_I4FL);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -215,8 +215,8 @@ const char *SDL_GetPixelFormatName(SDL_PixelFormat format)
|
||||
CASE(SDL_PIXELFORMAT_NV12)
|
||||
CASE(SDL_PIXELFORMAT_NV21)
|
||||
CASE(SDL_PIXELFORMAT_P010)
|
||||
CASE(SDL_PIXELFORMAT_P408)
|
||||
CASE(SDL_PIXELFORMAT_P416)
|
||||
CASE(SDL_PIXELFORMAT_I444)
|
||||
CASE(SDL_PIXELFORMAT_I4FL)
|
||||
CASE(SDL_PIXELFORMAT_EXTERNAL_OES)
|
||||
CASE(SDL_PIXELFORMAT_MJPG)
|
||||
|
||||
@@ -856,7 +856,7 @@ SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat format)
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
|
||||
if (format == SDL_PIXELFORMAT_MJPG) {
|
||||
return SDL_COLORSPACE_SRGB;
|
||||
} else if (format == SDL_PIXELFORMAT_P010 || format == SDL_PIXELFORMAT_P416) {
|
||||
} else if (format == SDL_PIXELFORMAT_P010 || format == SDL_PIXELFORMAT_I4FL) {
|
||||
return SDL_COLORSPACE_HDR10;
|
||||
} else {
|
||||
return SDL_COLORSPACE_YUV_DEFAULT;
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
#ifdef SDL_HAVE_YUV
|
||||
static bool IsPlanar1x1Format(SDL_PixelFormat format)
|
||||
{
|
||||
return format == SDL_PIXELFORMAT_P408 || format == SDL_PIXELFORMAT_P416;
|
||||
return format == SDL_PIXELFORMAT_I444 || format == SDL_PIXELFORMAT_I4FL;
|
||||
}
|
||||
|
||||
static bool IsPlanar2x2Format(SDL_PixelFormat format)
|
||||
@@ -105,8 +105,8 @@ bool SDL_CalculateYUVSize(SDL_PixelFormat format, int w, int h, size_t *size, si
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */
|
||||
case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
|
||||
if (pitch) {
|
||||
*pitch = w * SDL_BYTESPERPIXEL(format);
|
||||
@@ -250,8 +250,8 @@ static bool GetYUVPlanes(int width, int height, SDL_PixelFormat format, const vo
|
||||
planes[0] = (const Uint8 *)yuv;
|
||||
planes[1] = planes[0] + pitches[0] * height;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
pitches[0] = yuv_pitch;
|
||||
pitches[1] = pitches[0];
|
||||
pitches[2] = pitches[1];
|
||||
@@ -272,8 +272,8 @@ static bool GetYUVPlanes(int width, int height, SDL_PixelFormat format, const vo
|
||||
*uv_stride = pitches[1];
|
||||
break;
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
*y = planes[0];
|
||||
*y_stride = pitches[0];
|
||||
*v = planes[2];
|
||||
@@ -538,7 +538,7 @@ static bool yuv_rgb_std(
|
||||
}
|
||||
}
|
||||
|
||||
if (src_format == SDL_PIXELFORMAT_P408) {
|
||||
if (src_format == SDL_PIXELFORMAT_I444) {
|
||||
|
||||
switch (dst_format) {
|
||||
case SDL_PIXELFORMAT_RGBX8888:
|
||||
@@ -635,10 +635,10 @@ static bool yuv_rgb_std(
|
||||
}
|
||||
}
|
||||
|
||||
if (src_format == SDL_PIXELFORMAT_P416) {
|
||||
if (src_format == SDL_PIXELFORMAT_I4FL) {
|
||||
switch (dst_format) {
|
||||
case SDL_PIXELFORMAT_RGB48:
|
||||
yuvp416_rgb48_std(width, height, (const uint16_t *)y, (const uint16_t *)u, (const uint16_t *)v, y_stride, uv_stride, rgb, rgb_stride, yuv_type);
|
||||
yuvi4fl_rgb48_std(width, height, (const uint16_t *)y, (const uint16_t *)u, (const uint16_t *)v, y_stride, uv_stride, rgb, rgb_stride, yuv_type);
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
@@ -702,7 +702,7 @@ bool SDL_ConvertPixels_YUV_to_RGB(int width, int height,
|
||||
return result;
|
||||
}
|
||||
|
||||
if (src_format == SDL_PIXELFORMAT_P416 && dst_format != SDL_PIXELFORMAT_RGB48) {
|
||||
if (src_format == SDL_PIXELFORMAT_I4FL && dst_format != SDL_PIXELFORMAT_RGB48) {
|
||||
bool result;
|
||||
void *tmp;
|
||||
int tmp_pitch = (width * 3 * sizeof(Uint16));
|
||||
@@ -859,7 +859,7 @@ static bool SDL_ConvertPixels_XRGB8888_to_YUV(int width, int height, const void
|
||||
switch (dst_format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
{
|
||||
@@ -932,7 +932,7 @@ static bool SDL_ConvertPixels_XRGB8888_to_YUV(int width, int height, const void
|
||||
plane_u += uv_skip;
|
||||
plane_v += uv_skip;
|
||||
}
|
||||
} else if (dst_format == SDL_PIXELFORMAT_P408) {
|
||||
} else if (dst_format == SDL_PIXELFORMAT_I444) {
|
||||
// Write UV planes, not interleaved
|
||||
uv_skip = (uv_stride - width);
|
||||
for (j = 0; j < height; j++) {
|
||||
|
||||
@@ -175,7 +175,7 @@ static uint16_t clamp16(int32_t v)
|
||||
#undef YUV_BITS
|
||||
#define YUV_BITS 16
|
||||
|
||||
#define STD_FUNCTION_NAME yuvp416_rgb48_std
|
||||
#define STD_FUNCTION_NAME yuvi4fl_rgb48_std
|
||||
#define YUV_FORMAT YUV_FORMAT_444
|
||||
#define RGB_FORMAT RGB_FORMAT_RGB48
|
||||
#include "yuv_rgb_std_func.h"
|
||||
|
||||
@@ -159,7 +159,7 @@ void yuvp010_xbgr2101010_std(
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
void yuvp416_rgb48_std(
|
||||
void yuvi4fl_rgb48_std(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint16_t *y, const uint16_t *u, const uint16_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
|
||||
@@ -52,7 +52,7 @@ static const SDL_PixelFormat g_AllFormats[] = {
|
||||
SDL_PIXELFORMAT_YVYU,
|
||||
SDL_PIXELFORMAT_NV12,
|
||||
SDL_PIXELFORMAT_NV21,
|
||||
SDL_PIXELFORMAT_P408
|
||||
SDL_PIXELFORMAT_I444
|
||||
};
|
||||
static const int g_numAllFormats = SDL_arraysize(g_AllFormats);
|
||||
|
||||
@@ -100,7 +100,7 @@ static const char *g_AllFormatsVerbose[] = {
|
||||
"SDL_PIXELFORMAT_YVYU",
|
||||
"SDL_PIXELFORMAT_NV12",
|
||||
"SDL_PIXELFORMAT_NV21",
|
||||
"SDL_PIXELFORMAT_P408"
|
||||
"SDL_PIXELFORMAT_I444"
|
||||
};
|
||||
|
||||
static const SDL_PixelFormat g_AllLargeFormats[] = {
|
||||
@@ -632,22 +632,22 @@ SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P010_ARRAY, !SDL_ISPIXELFORMAT_ARRAY(SDL
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P010_10BIT, !SDL_ISPIXELFORMAT_10BIT(SDL_PIXELFORMAT_P010));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P010_FLOAT, !SDL_ISPIXELFORMAT_FLOAT(SDL_PIXELFORMAT_P010));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P010_ALPHA, !SDL_ISPIXELFORMAT_ALPHA(SDL_PIXELFORMAT_P010));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_FORMAT, SDL_PIXELFORMAT_P408 == SDL_DEFINE_PIXELFOURCC('P', '4', '0', '8'));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_FOURCC, SDL_ISPIXELFORMAT_FOURCC(SDL_PIXELFORMAT_P408));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_INDEXED, !SDL_ISPIXELFORMAT_INDEXED(SDL_PIXELFORMAT_P408));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_PACKED, !SDL_ISPIXELFORMAT_PACKED(SDL_PIXELFORMAT_P408));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_ARRAY, !SDL_ISPIXELFORMAT_ARRAY(SDL_PIXELFORMAT_P408));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_10BIT, !SDL_ISPIXELFORMAT_10BIT(SDL_PIXELFORMAT_P408));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_FLOAT, !SDL_ISPIXELFORMAT_FLOAT(SDL_PIXELFORMAT_P408));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P408_ALPHA, !SDL_ISPIXELFORMAT_ALPHA(SDL_PIXELFORMAT_P408));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_FORMAT, SDL_PIXELFORMAT_P416 == SDL_DEFINE_PIXELFOURCC('P', '4', '1', '6'));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_FOURCC, SDL_ISPIXELFORMAT_FOURCC(SDL_PIXELFORMAT_P416));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_INDEXED, !SDL_ISPIXELFORMAT_INDEXED(SDL_PIXELFORMAT_P416));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_PACKED, !SDL_ISPIXELFORMAT_PACKED(SDL_PIXELFORMAT_P416));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_ARRAY, !SDL_ISPIXELFORMAT_ARRAY(SDL_PIXELFORMAT_P416));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_10BIT, !SDL_ISPIXELFORMAT_10BIT(SDL_PIXELFORMAT_P416));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_FLOAT, !SDL_ISPIXELFORMAT_FLOAT(SDL_PIXELFORMAT_P416));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_P416_ALPHA, !SDL_ISPIXELFORMAT_ALPHA(SDL_PIXELFORMAT_P416));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_FORMAT, SDL_PIXELFORMAT_I444 == SDL_DEFINE_PIXELFOURCC('I', '4', '4', '4'));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_FOURCC, SDL_ISPIXELFORMAT_FOURCC(SDL_PIXELFORMAT_I444));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_INDEXED, !SDL_ISPIXELFORMAT_INDEXED(SDL_PIXELFORMAT_I444));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_PACKED, !SDL_ISPIXELFORMAT_PACKED(SDL_PIXELFORMAT_I444));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_ARRAY, !SDL_ISPIXELFORMAT_ARRAY(SDL_PIXELFORMAT_I444));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_10BIT, !SDL_ISPIXELFORMAT_10BIT(SDL_PIXELFORMAT_I444));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_FLOAT, !SDL_ISPIXELFORMAT_FLOAT(SDL_PIXELFORMAT_I444));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I444_ALPHA, !SDL_ISPIXELFORMAT_ALPHA(SDL_PIXELFORMAT_I444));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_FORMAT, SDL_PIXELFORMAT_I4FL == SDL_DEFINE_PIXELFOURCC('I', '4', 'F', 'L'));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_FOURCC, SDL_ISPIXELFORMAT_FOURCC(SDL_PIXELFORMAT_I4FL));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_INDEXED, !SDL_ISPIXELFORMAT_INDEXED(SDL_PIXELFORMAT_I4FL));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_PACKED, !SDL_ISPIXELFORMAT_PACKED(SDL_PIXELFORMAT_I4FL));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_ARRAY, !SDL_ISPIXELFORMAT_ARRAY(SDL_PIXELFORMAT_I4FL));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_10BIT, !SDL_ISPIXELFORMAT_10BIT(SDL_PIXELFORMAT_I4FL));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_FLOAT, !SDL_ISPIXELFORMAT_FLOAT(SDL_PIXELFORMAT_I4FL));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_I4FL_ALPHA, !SDL_ISPIXELFORMAT_ALPHA(SDL_PIXELFORMAT_I4FL));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_EXTERNAL_OES_FORMAT, SDL_PIXELFORMAT_EXTERNAL_OES == SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' '));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_EXTERNAL_OES_FOURCC, SDL_ISPIXELFORMAT_FOURCC(SDL_PIXELFORMAT_EXTERNAL_OES));
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_PIXELFORMAT_EXTERNAL_OES_INDEXED, !SDL_ISPIXELFORMAT_INDEXED(SDL_PIXELFORMAT_EXTERNAL_OES));
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "testyuv_cvt.h"
|
||||
#include "testutils.h"
|
||||
|
||||
/* 422 (YUY2, etc) and P416 formats are the largest */
|
||||
/* 422 (YUY2, etc) and I4FL formats are the largest */
|
||||
#define MAX_YUV_SURFACE_SIZE(W, H, P) ((H + 1) * ((W + 1) + P) * 3 * 2)
|
||||
|
||||
/* Return true if the YUV format is packed pixels */
|
||||
@@ -109,7 +109,7 @@ static bool run_automated_tests(int pattern_size, int extra_pitch)
|
||||
const Uint32 formats[] = {
|
||||
SDL_PIXELFORMAT_YV12,
|
||||
SDL_PIXELFORMAT_IYUV,
|
||||
SDL_PIXELFORMAT_P408,
|
||||
SDL_PIXELFORMAT_I444,
|
||||
SDL_PIXELFORMAT_NV12,
|
||||
SDL_PIXELFORMAT_NV21,
|
||||
SDL_PIXELFORMAT_YUY2,
|
||||
@@ -165,7 +165,7 @@ static bool run_automated_tests(int pattern_size, int extra_pitch)
|
||||
/* Verify conversion between YUV formats */
|
||||
for (i = 0; i < SDL_arraysize(formats); ++i) {
|
||||
for (j = 0; j < SDL_arraysize(formats); ++j) {
|
||||
if (formats[i] != formats[j] && (formats[i] == SDL_PIXELFORMAT_P408 || formats[j] == SDL_PIXELFORMAT_P408)) {
|
||||
if (formats[i] != formats[j] && (formats[i] == SDL_PIXELFORMAT_I444 || formats[j] == SDL_PIXELFORMAT_I444)) {
|
||||
// Converting between 444 and 420 formats is lossy and not currently supported
|
||||
continue;
|
||||
}
|
||||
@@ -195,7 +195,7 @@ static bool run_automated_tests(int pattern_size, int extra_pitch)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (formats[i] != formats[j] && (formats[i] == SDL_PIXELFORMAT_P408 || formats[j] == SDL_PIXELFORMAT_P408)) {
|
||||
if (formats[i] != formats[j] && (formats[i] == SDL_PIXELFORMAT_I444 || formats[j] == SDL_PIXELFORMAT_I444)) {
|
||||
// Converting between 444 and 420 formats is lossy and not currently supported
|
||||
continue;
|
||||
}
|
||||
@@ -469,7 +469,7 @@ static bool create_textures(SDL_Renderer *renderer, SDL_Surface *original, SDL_P
|
||||
SDL_free(plane0);
|
||||
SDL_free(plane1);
|
||||
SDL_free(plane2);
|
||||
} else if (planar && (yuv_format == SDL_PIXELFORMAT_P408 || yuv_format == SDL_PIXELFORMAT_P416)) {
|
||||
} else if (planar && (yuv_format == SDL_PIXELFORMAT_I444 || yuv_format == SDL_PIXELFORMAT_I4FL)) {
|
||||
const int rows = original->h;
|
||||
const Uint8 *src_plane0 = (const Uint8 *)raw_yuv;
|
||||
const Uint8 *src_plane1 = src_plane0 + rows * pitch;
|
||||
@@ -644,7 +644,7 @@ static bool run_all_format_test(SDL_Window *window, const char *requested_render
|
||||
const SDL_PixelFormat yuv_formats[] = {
|
||||
SDL_PIXELFORMAT_YV12,
|
||||
SDL_PIXELFORMAT_IYUV,
|
||||
SDL_PIXELFORMAT_P408,
|
||||
SDL_PIXELFORMAT_I444,
|
||||
SDL_PIXELFORMAT_YUY2,
|
||||
SDL_PIXELFORMAT_UYVY,
|
||||
SDL_PIXELFORMAT_YVYU,
|
||||
@@ -906,8 +906,8 @@ int main(int argc, char **argv)
|
||||
} else if (SDL_strcmp(argv[i], "--iyuv") == 0) {
|
||||
yuv_format = SDL_PIXELFORMAT_IYUV;
|
||||
consumed = 1;
|
||||
} else if (SDL_strcmp(argv[i], "--p408") == 0) {
|
||||
yuv_format = SDL_PIXELFORMAT_P408;
|
||||
} else if (SDL_strcmp(argv[i], "--i444") == 0) {
|
||||
yuv_format = SDL_PIXELFORMAT_I444;
|
||||
consumed = 1;
|
||||
} else if (SDL_strcmp(argv[i], "--yuy2") == 0) {
|
||||
yuv_format = SDL_PIXELFORMAT_YUY2;
|
||||
@@ -929,8 +929,8 @@ int main(int argc, char **argv)
|
||||
rgb_format = SDL_PIXELFORMAT_XBGR2101010;
|
||||
SetYUVConversionMode(YUV_CONVERSION_BT2020);
|
||||
consumed = 1;
|
||||
} else if (SDL_strcmp(argv[i], "--p416") == 0) {
|
||||
yuv_format = SDL_PIXELFORMAT_P416;
|
||||
} else if (SDL_strcmp(argv[i], "--i4fl") == 0) {
|
||||
yuv_format = SDL_PIXELFORMAT_I4FL;
|
||||
rgb_format = SDL_PIXELFORMAT_XBGR2101010;
|
||||
SetYUVConversionMode(YUV_CONVERSION_BT2020);
|
||||
consumed = 1;
|
||||
@@ -981,7 +981,7 @@ int main(int argc, char **argv)
|
||||
if (consumed <= 0) {
|
||||
static const char *options[] = {
|
||||
"[--jpeg|--bt601|--bt709|--auto]",
|
||||
"[--yv12|--iyuv|--p408|--yuy2|--uyvy|--yvyu|--nv12|--nv21|--p010|--p416]",
|
||||
"[--yv12|--iyuv|--i444|--yuy2|--uyvy|--yvyu|--nv12|--nv21|--p010|--i4fl]",
|
||||
"[--rgb555|--rgb565|--rgb24|--argb|--abgr|--rgba|--bgra]",
|
||||
"[--monochrome] [--luminance N%] [--planar]",
|
||||
"[--automated] [--colorspace-test] [--renderer NAME]",
|
||||
|
||||
@@ -237,10 +237,10 @@ static void ConvertRGBtoPlanar1x1(Uint32 format, Uint8 *src, int pitch, Uint8 *o
|
||||
U = (Y + h * w * yuv_bytes_per_pixel);
|
||||
V = (U + h * w * yuv_bytes_per_pixel);
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
yuv_bits = 8;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
yuv_bits = 16;
|
||||
break;
|
||||
default:
|
||||
@@ -252,7 +252,7 @@ static void ConvertRGBtoPlanar1x1(Uint32 format, Uint8 *src, int pitch, Uint8 *o
|
||||
for (x = 0; x < w; ++x) {
|
||||
RGBtoYUV(rgb, 8, yuv, yuv_bits, mode, monochrome, luminance);
|
||||
rgb += 3;
|
||||
if (format == SDL_PIXELFORMAT_P408) {
|
||||
if (format == SDL_PIXELFORMAT_I444) {
|
||||
*Y = (Uint8)yuv[0];
|
||||
*U = (Uint8)yuv[1];
|
||||
*V = (Uint8)yuv[2];
|
||||
@@ -564,8 +564,8 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
|
||||
bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
ConvertRGBtoPlanar1x1(format, src, pitch, out, w, h, mode, monochrome, luminance);
|
||||
return true;
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
@@ -591,11 +591,11 @@ int CalculateYUVPitch(Uint32 format, int width)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
case SDL_PIXELFORMAT_P416:
|
||||
case SDL_PIXELFORMAT_I4FL:
|
||||
return width * 2;
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_P408:
|
||||
case SDL_PIXELFORMAT_I444:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
case SDL_PIXELFORMAT_NV21:
|
||||
return width;
|
||||
|
||||
Reference in New Issue
Block a user