Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-05-26 20:22:23 +00:00
parent 988c0be934
commit b51273512b

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@@ -1460,7 +1460,8 @@ typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, cons
*
* An optional callback may be provided, which is called when the stream no
* longer needs the data. Once this callback fires, the stream will not access
* the data again.
* the data again. This callback will fire for any reason the data is no
* longer needed, including clearing or destroying the stream.
*
* Note that there is still an allocation to store tracking information, so
* this function is more efficient for larger blocks of data. If you're
@@ -1469,7 +1470,7 @@ typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, cons
*
* \param stream the stream the audio data is being added to.
* \param buf a pointer to the audio data to add.
* \param len the number of bytes to write to the stream.
* \param len the number of bytes to add to the stream.
* \param callback the callback function to call when the data is no longer
* needed by the stream. May be NULL.
* \param userdata an opaque pointer provided to the callback for its own