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https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Add 'const' to pointer parameters
This commit is contained in:

committed by
Sam Lantinga

parent
911e53dece
commit
b5297de56f
@@ -444,7 +444,7 @@ static void SincTable(float *table, int len)
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}
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// Calculate Sinc(x/y), using a lookup table
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static float Sinc(float *table, int x, int y)
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static float Sinc(const float *table, int x, int y)
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{
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float s = table[x % y];
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s = ((x / y) & 1) ? -s : s;
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@@ -566,7 +566,7 @@ static enum snd_pcm_chmap_position sdl_channel_maps[SDL_AUDIO_ALSA__SDL_CHMAPS_N
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};
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// Helper for the function right below.
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static bool has_pos(unsigned int *chmap, unsigned int pos)
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static bool has_pos(const unsigned int *chmap, unsigned int pos)
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{
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for (unsigned int chan_idx = 0; ; chan_idx++) {
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if (chan_idx == 6) {
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@@ -586,7 +586,7 @@ static bool has_pos(unsigned int *chmap, unsigned int pos)
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#define HAVE_REAR 1
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#define HAVE_SIDE 2
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#define HAVE_BOTH 3
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static void sdl_6chans_set_rear_or_side_channels_from_alsa_6chans(unsigned int *sdl_6chans, unsigned int *alsa_6chans)
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static void sdl_6chans_set_rear_or_side_channels_from_alsa_6chans(unsigned int *sdl_6chans, const unsigned int *alsa_6chans)
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{
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// For alsa channel maps with 6 channels and with SND_CHMAP_FL,SND_CHMAP_FR,SND_CHMAP_FC,
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// SND_CHMAP_LFE, reduce our 6 channels maps to a uniq one.
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@@ -638,7 +638,7 @@ static void sdl_6chans_set_rear_or_side_channels_from_alsa_6chans(unsigned int *
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#undef HAVE_SIDE
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#undef HAVE_BOTH
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static void swizzle_map_compute_alsa_subscan(struct ALSA_pcm_cfg_ctx *ctx, int *swizzle_map, unsigned int sdl_pos_idx)
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static void swizzle_map_compute_alsa_subscan(const struct ALSA_pcm_cfg_ctx *ctx, int *swizzle_map, unsigned int sdl_pos_idx)
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{
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swizzle_map[sdl_pos_idx] = -1;
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for (unsigned int alsa_pos_idx = 0; ; alsa_pos_idx++) {
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@@ -652,7 +652,7 @@ static void swizzle_map_compute_alsa_subscan(struct ALSA_pcm_cfg_ctx *ctx, int *
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}
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// XXX: this must stay playback/recording symetric.
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static void swizzle_map_compute(struct ALSA_pcm_cfg_ctx *ctx, int *swizzle_map, bool *needs_swizzle)
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static void swizzle_map_compute(const struct ALSA_pcm_cfg_ctx *ctx, int *swizzle_map, bool *needs_swizzle)
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{
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*needs_swizzle = false;
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for (unsigned int sdl_pos_idx = 0; sdl_pos_idx != ctx->chans_n; sdl_pos_idx++) {
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@@ -668,7 +668,7 @@ static void swizzle_map_compute(struct ALSA_pcm_cfg_ctx *ctx, int *swizzle_map,
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#define CHMAP_NOT_FOUND 2
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// Should always be a queried alsa channel map unless the queried alsa channel map was of type VAR,
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// namely we can program the channel positions directly from the SDL channel map.
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static int alsa_chmap_install(struct ALSA_pcm_cfg_ctx *ctx, unsigned int *chmap)
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static int alsa_chmap_install(struct ALSA_pcm_cfg_ctx *ctx, const unsigned int *chmap)
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{
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bool isstack;
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snd_pcm_chmap_t *chmap_to_install = (snd_pcm_chmap_t*)SDL_small_alloc(unsigned int, 1 + ctx->chans_n, &isstack);
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@@ -698,7 +698,7 @@ static int alsa_chmap_install(struct ALSA_pcm_cfg_ctx *ctx, unsigned int *chmap)
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// We restrict the alsa channel maps because in the unordered matches we do only simple accounting.
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// In the end, this will handle mostly alsa channel maps with more than one SND_CHMAP_NA position fillers.
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static bool alsa_chmap_has_duplicate_position(struct ALSA_pcm_cfg_ctx *ctx, unsigned int *pos)
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static bool alsa_chmap_has_duplicate_position(const struct ALSA_pcm_cfg_ctx *ctx, const unsigned int *pos)
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{
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if (ctx->chans_n < 2) {// we need at least 2 positions
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LOGDEBUG("channel map:no duplicate");
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@@ -1586,7 +1586,7 @@ static void VULKAN_INTERNAL_RemoveMemoryUsedRegion(
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static bool VULKAN_INTERNAL_CheckMemoryTypeArrayUnique(
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Uint32 memoryTypeIndex,
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Uint32 *memoryTypeIndexArray,
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const Uint32 *memoryTypeIndexArray,
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Uint32 count)
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{
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Uint32 i = 0;
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@@ -4448,7 +4448,7 @@ static bool VULKAN_INTERNAL_VerifySwapSurfaceFormat(
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static bool VULKAN_INTERNAL_VerifySwapPresentMode(
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VkPresentModeKHR presentMode,
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VkPresentModeKHR *availablePresentModes,
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const VkPresentModeKHR *availablePresentModes,
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Uint32 availablePresentModesLength)
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{
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Uint32 i;
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@@ -428,7 +428,7 @@ static bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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orientation, so when it's changed orientation to be used as a
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gamepad, change the sensor orientation to match.
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*/
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static void AdjustSensorOrientation(SDL_Joystick *joystick, float *src, float *dst)
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static void AdjustSensorOrientation(const SDL_Joystick *joystick, const float *src, float *dst)
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{
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unsigned int i, j;
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@@ -272,7 +272,7 @@ void Wayland_primary_selection_source_set_callback(SDL_WaylandPrimarySelectionSo
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}
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}
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static void *Wayland_clone_data_buffer(const void *buffer, size_t *len)
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static void *Wayland_clone_data_buffer(const void *buffer, const size_t *len)
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{
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void *clone = NULL;
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if (*len > 0 && buffer) {
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@@ -152,7 +152,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
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* major. In-place multiplication is supported.
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*/
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static void
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multiply_matrix(float *lhs, float *rhs, float *r)
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multiply_matrix(const float *lhs, const float *rhs, float *r)
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{
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int i, j, k;
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float tmp[16];
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