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Fixed emscripten and iOS builds
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@@ -26,7 +26,7 @@
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static void EmscriptenInternalMainloop(void)
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{
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const int rc = SDL_IterateMainCallbacks();
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const int rc = SDL_IterateMainCallbacks(SDL_TRUE);
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if (rc != 0) {
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SDL_QuitMainCallbacks();
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emscripten_cancel_main_loop(); // kill" the mainloop, so it stops calling back into it.
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@@ -47,7 +47,7 @@ static SDLIosMainCallbacksDisplayLink *globalDisplayLink;
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- (void)appIteration:(CADisplayLink *)sender
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{
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const int rc = SDL_IterateMainCallbacks();
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const int rc = SDL_IterateMainCallbacks(SDL_TRUE);
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if (rc != 0) {
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[self.displayLink invalidate];
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self.displayLink = nil;
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