Simplified INSTALL.md

This commit is contained in:
Sam Lantinga
2025-01-12 18:45:50 -08:00
parent 55e094f7ac
commit b6b9390444

View File

@@ -1,28 +1,13 @@
# To build and use SDL:
## Using CMake
SDL supports a number of development environments:
- [CMake](docs/INTRO-cmake.md)
- [Visual Studio on Windows](docs/INTRO-visualstudio.md)
- [Xcode on Apple platforms](docs/INTRO-xcode.md)
- [Android](docs/INTRO-android.md)
- [Emscripten for web](docs/INTRO-emscripten.md)
Read [BUILD-cmake.md](docs/BUILD-cmake.md) and [INTRO-cmake.md](docs/INTRO-cmake.md)
## Using Visual Studio on Windows
Read [BUILD-visualstudio.md](docs/BUILD-visualstudio.md) and [INTRO-visualstudio.md](docs/INTRO-visualstudio.md)
## Using Xcode on Apple platforms
Read [BUILD-xcode.md](docs/BUILD-xcode.md) and [INTRO-xcode.md](docs/INTRO-xcode.md)
## Android:
Read [BUILD-android.md](docs/BUILD-android.md) and [INTRO-android.md](docs/INTRO-android.md)
## Emscripten:
Read [BUILD-emscripten.md](docs/BUILD-emscripten.md) and [INTRO-emscripten.md](docs/INTRO-emscripten.md)
## Other environments:
SDL is also usable in other build environments. The basic steps are to use CMake to build the library and then use the headers and library that you built in your project. You can search online to see if anyone has specific steps for your environment.
SDL is also usable in other environments. The basic steps are to use CMake to build the library and then use the headers and library that you built in your project. You can search online to see if anyone has specific steps for your setup.
# Documentation