mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Fixed mixed trigger and body rumble for Xbox controllers on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12095
This commit is contained in:
@@ -160,6 +160,8 @@ struct joystick_hwdata
|
||||
WindowsGamingInputGamepadState *wgi_slot;
|
||||
#endif
|
||||
|
||||
bool triggers_rumbling;
|
||||
|
||||
SDL_RAWINPUT_Device *device;
|
||||
};
|
||||
typedef struct joystick_hwdata RAWINPUT_DeviceContext;
|
||||
@@ -1461,7 +1463,7 @@ static bool RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
|
||||
// Prefer XInput over WGI because it allows rumble in the background
|
||||
if (!rumbled && ctx->xinput_correlated) {
|
||||
if (!rumbled && ctx->xinput_correlated && !ctx->triggers_rumbling) {
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
@@ -1479,11 +1481,12 @@ static bool RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency
|
||||
#endif // SDL_JOYSTICK_RAWINPUT_XINPUT
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
|
||||
// Save off the motor state in case trigger rumble is started
|
||||
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
|
||||
HRESULT hr;
|
||||
gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
if (!rumbled && ctx->wgi_correlated) {
|
||||
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
|
||||
HRESULT hr;
|
||||
gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
rumbled = true;
|
||||
@@ -1515,6 +1518,7 @@ static bool RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_
|
||||
if (!SUCCEEDED(hr)) {
|
||||
return SDL_SetError("Setting vibration failed: 0x%lx", hr);
|
||||
}
|
||||
ctx->triggers_rumbling = (left_rumble > 0 || right_rumble > 0);
|
||||
return true;
|
||||
} else {
|
||||
return SDL_SetError("Controller isn't correlated yet, try hitting a button first");
|
||||
|
Reference in New Issue
Block a user