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Prevent duplicate calls to start/stop text input
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@@ -5032,13 +5032,15 @@ int SDL_StartTextInput(SDL_Window *window)
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}
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}
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/* Finally start the text input system */
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if (_this->StartTextInput) {
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if (_this->StartTextInput(_this, window) < 0) {
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return -1;
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if (!window->text_input_active) {
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/* Finally start the text input system */
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if (_this->StartTextInput) {
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if (_this->StartTextInput(_this, window) < 0) {
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return -1;
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}
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}
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window->text_input_active = SDL_TRUE;
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}
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window->text_input_active = SDL_TRUE;
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return 0;
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}
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@@ -5053,11 +5055,13 @@ int SDL_StopTextInput(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, -1);
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/* Stop the text input system */
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if (_this->StopTextInput) {
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_this->StopTextInput(_this, window);
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if (window->text_input_active) {
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/* Stop the text input system */
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if (_this->StopTextInput) {
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_this->StopTextInput(_this, window);
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}
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window->text_input_active = SDL_FALSE;
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}
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window->text_input_active = SDL_FALSE;
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/* Hide the on-screen keyboard, if desired */
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const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
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