Sync SDL3 wiki -> header

[ci skip]
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SDL Wiki Bot
2025-11-11 23:54:29 +00:00
parent ac0f77b7e6
commit b7ea19d5e5

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@@ -2321,7 +2321,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* increasing the API version and opting into extensions aside from the
* minimal set SDL requires. The structure is NOT deep-copied. Make sure
* that the pointer valid memory during window creation.
*
*
* \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError()
* for more information.
@@ -2360,20 +2360,19 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
* A structure specifying additional options when using Vulkan.
*
* When no such structure is provided, SDL will use Vulkan API version 1.0 and
* a minimal set of features.
* The requested API version influences how the feature_list is processed by
* SDL. When requesting API version 1.0, the feature_list is ignored. Only the
* vulkan_10_phyisical_device_features and the extension lists are used. When
* requesting API version 1.1, the feature_list is scanned for feature
* structures introduced in Vulkan 1.1. When requesting Vulkan 1.2 or higher,
* the feature_list is additionally scanned for compound feature structs such
* as VkPhysicalDeviceVulkan11Features. The device and instance extension
* lists, as well as vulkan_10_physical_device_features, are always processed.
* The pointers inside this structure are NOT deep-copied. Make sure they are
* a minimal set of features. The requested API version influences how the
* feature_list is processed by SDL. When requesting API version 1.0, the
* feature_list is ignored. Only the vulkan_10_phyisical_device_features and
* the extension lists are used. When requesting API version 1.1, the
* feature_list is scanned for feature structures introduced in Vulkan 1.1.
* When requesting Vulkan 1.2 or higher, the feature_list is additionally
* scanned for compound feature structs such as
* VkPhysicalDeviceVulkan11Features. The device and instance extension lists,
* as well as vulkan_10_physical_device_features, are always processed. The
* pointers inside this structure are NOT deep-copied. Make sure they are
* valid during window creation.
*
* \since This struct is available since SDL 3.4.0.
*
* \since This struct is available since SDL 3.4.0.
*/
typedef struct SDL_GPUVulkanOptions
{