mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-06 03:47:13 +00:00
Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
Render targets are a core feature of SDL 3.0, so this flag has been removed. The OpenGL ES renderer still doesn't support them, but we'll deal with that later. Fixes https://github.com/libsdl-org/SDL/issues/8059
This commit is contained in:
@@ -698,6 +698,8 @@ which index is the "opengl" or whatnot driver, you can just pass that string dir
|
||||
here, now. Passing NULL is the same as passing -1 here in SDL2, to signify you want SDL
|
||||
to decide for you.
|
||||
|
||||
The SDL_RENDERER_TARGETTEXTURE flag has been removed, all current renderers support target texture functionality.
|
||||
|
||||
When a renderer is created, it will automatically set the logical size to the size of
|
||||
the window in points. For high DPI displays, this will set up scaling from points to
|
||||
pixels. You can disable this scaling with:
|
||||
|
||||
Reference in New Issue
Block a user