mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-03 10:34:35 +00:00
Improved handling of binding buttons and axes
(cherry picked from commit 71f3bf90ed)
This commit is contained in:
@@ -501,9 +501,7 @@ WatchJoystick(SDL_Joystick *joystick)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_JOYBALLMOTION:
|
||||
break;
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_JOYBUTTONUP:
|
||||
if (event.jbutton.which == nJoystickID) {
|
||||
SDL_GameControllerExtendedBind binding;
|
||||
|
||||
@@ -546,10 +544,10 @@ WatchJoystick(SDL_Joystick *joystick)
|
||||
|
||||
SDL_Delay(15);
|
||||
|
||||
/* Wait 100 ms for joystick events to stop coming in,
|
||||
/* Wait 30 ms for joystick events to stop coming in,
|
||||
in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
|
||||
*/
|
||||
if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
|
||||
if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 30) {
|
||||
SetCurrentBinding(s_iCurrentBinding + 1);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user