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Added SDL_FLIP_DIAGONAL
Since SDL_RenderFlip is an enum, SDL_FLIP_HORIZONTAL and SDL_FLIP_VERTICAL can not be OR'ed to get the "SDL_FLIP_DIAGONAL". Render code is actually able to perform these 3 kind of "flipping" so I just added a new enum called SDL_FLIP_DIAGONAL with the OR'ed value (3) so it can be used.
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@@ -80,9 +80,10 @@ typedef enum
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*/
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typedef enum
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{
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SDL_FLIP_NONE, /**< Do not flip */
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SDL_FLIP_HORIZONTAL, /**< flip horizontally */
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SDL_FLIP_VERTICAL /**< flip vertically */
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SDL_FLIP_NONE = 0x00, /**< Do not flip */
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SDL_FLIP_HORIZONTAL = 0x01, /**< flip horizontally */
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SDL_FLIP_VERTICAL = 0x02, /**< flip vertically */
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SDL_FLIP_DIAGONAL = 0x03, /**< flip diagonally (both horizontally and vertically) */
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} SDL_FlipMode;
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/**
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