mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-13 07:13:35 +00:00
12
src/SDL.c
12
src/SDL.c
@@ -328,9 +328,21 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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MAIN_THREAD_EM_ASM({
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// make sure this generic table to hang SDL-specific Javascript stuff is available at init time.
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if (typeof(Module['SDL3']) === 'undefined') {
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Module['SDL3'] = {};
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}
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var SDL3 = Module['SDL3'];
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#if defined(__wasm32__)
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if (typeof(SDL3.JSVarToCPtr) === 'undefined') { SDL3.JSVarToCPtr = function(v) { return v; }; }
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if (typeof(SDL3.CPtrToHeap32Index) === 'undefined') { SDL3.CPtrToHeap32Index = function(ptr) { return ptr >>> 2; }; }
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#elif defined(__wasm64__)
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if (typeof(SDL3.JSVarToCPtr) === 'undefined') { SDL3.JSVarToCPtr = function(v) { return BigInt(v); }; }
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if (typeof(SDL3.CPtrToHeap32Index) === 'undefined') { SDL3.CPtrToHeap32Index = function(ptr) { return Number(ptr / 4n); }; }
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#else
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#error Please define your platform.
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#endif
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});
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#endif
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@@ -41,13 +41,8 @@ static bool EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buf
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const int framelen = SDL_AUDIO_FRAMESIZE(device->spec);
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MAIN_THREAD_EM_ASM({
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/* Convert incoming buf pointer to a HEAPF32 offset. */
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#ifdef __wasm64__
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var buf = $0 / 4;
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#else
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var buf = $0 >>> 2;
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#endif
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var SDL3 = Module['SDL3'];
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var buf = SDL3.CPtrToHeap32Index($0);
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var numChannels = SDL3.audio_playback.currentPlaybackBuffer['numberOfChannels'];
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for (var c = 0; c < numChannels; ++c) {
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var channelData = SDL3.audio_playback.currentPlaybackBuffer['getChannelData'](c);
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@@ -974,11 +974,7 @@ static void Emscripten_prep_pointer_event_callbacks(void)
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var ptr = _SDL_malloc($0);
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if (ptr != 0) {
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#ifdef __wasm32__
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var idx = ptr >> 2;
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#elif __wasm64__
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var idx = Number(ptr / 4n);
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#endif
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var idx = SDL3.CPtrToHeap32Index(ptr);
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HEAP32[idx++] = ptrtype;
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HEAP32[idx++] = event.pointerId;
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HEAP32[idx++] = (typeof(event.button) !== "undefined") ? event.button : -1;
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@@ -1016,11 +1012,7 @@ static void Emscripten_set_pointer_event_callbacks(SDL_WindowData *data)
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandlePointerEnter(data, d);
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#elif __wasm64__
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_Emscripten_HandlePointerEnter(BigInt(data), d);
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#endif
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_Emscripten_HandlePointerEnter(SDL3.JSVarToCPtr(data), d);
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_SDL_free(d);
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}
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};
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@@ -1029,11 +1021,7 @@ static void Emscripten_set_pointer_event_callbacks(SDL_WindowData *data)
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandlePointerLeave(data, d);
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#elif __wasm64__
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_Emscripten_HandlePointerLeave(BigInt(data), d);
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#endif
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_Emscripten_HandlePointerLeave(SDL3.JSVarToCPtr(data), d);
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_SDL_free(d);
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}
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};
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@@ -1042,11 +1030,7 @@ static void Emscripten_set_pointer_event_callbacks(SDL_WindowData *data)
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandlePointerGeneric(data, d);
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#elif __wasm64__
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_Emscripten_HandlePointerGeneric(BigInt(data), d);
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#endif
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_Emscripten_HandlePointerGeneric(SDL3.JSVarToCPtr(data), d);
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_SDL_free(d);
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}
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};
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@@ -1104,11 +1088,7 @@ static void Emscripten_set_global_mouseup_callback(SDL_VideoDevice *device)
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var d = SDL3.makePointerEventCStruct(0, 0, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandleMouseButtonUpGlobal($0, d);
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#elif __wasm64__
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_Emscripten_HandleMouseButtonUpGlobal(BigInt($0), d);
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#endif
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_Emscripten_HandleMouseButtonUpGlobal(SDL3.JSVarToCPtr($0), d);
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_SDL_free(d);
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}
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};
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@@ -1348,11 +1328,7 @@ void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
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// don't try to adjust the state on the actual lock key presses; the normal key handler will catch that and adjust.
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if ((event.key != "CapsLock") && (event.key != "NumLock") && (event.key != "ScrollLock"))
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{
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#ifdef __wasm32__
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_Emscripten_HandleLockKeysCheck(data, event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
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#elif __wasm64__
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_Emscripten_HandleLockKeysCheck(BigInt(data), event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
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#endif
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_Emscripten_HandleLockKeysCheck(Module['SDL3'].JSVarToCPtr(data), event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
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}
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};
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document.addEventListener("keydown", document.sdlEventHandlerLockKeysCheck);
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