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https://github.com/libsdl-org/SDL.git
synced 2026-03-10 02:55:36 +00:00
Detect steam virtual gamepads more accurately on macOS
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@@ -573,6 +573,7 @@ static struct hid_device_info *create_device_info_with_usage(IOHIDDeviceRef dev,
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{
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unsigned short dev_vid;
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unsigned short dev_pid;
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unsigned short dev_version;
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int BUF_LEN = 256;
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wchar_t buf[BUF_LEN];
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CFTypeRef transport_prop;
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@@ -593,6 +594,7 @@ static struct hid_device_info *create_device_info_with_usage(IOHIDDeviceRef dev,
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dev_vid = get_vendor_id(dev);
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dev_pid = get_product_id(dev);
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dev_version = get_int_property(dev, CFSTR(kIOHIDVersionNumberKey));
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#ifdef HIDAPI_IGNORE_DEVICE
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/* See if there are any devices we should skip in enumeration */
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@@ -602,6 +604,19 @@ static struct hid_device_info *create_device_info_with_usage(IOHIDDeviceRef dev,
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}
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#endif
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#ifdef HIDAPI_USING_SDL_RUNTIME
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if (IOHIDDeviceGetProperty(dev, CFSTR(kIOHIDVirtualHIDevice)) == kCFBooleanTrue) {
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/* Steam virtual gamepads always have kIOHIDVirtualHIDevice property unlike real devices */
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if (SDL_IsJoystickSteamVirtualGamepad(dev_vid, dev_pid, dev_version)) {
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const char *allow_steam_virtual_gamepad = SDL_getenv_unsafe("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD");
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if (!SDL_GetStringBoolean(allow_steam_virtual_gamepad, false)) {
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free(cur_dev);
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return NULL;
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}
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}
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}
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#endif
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cur_dev->usage_page = usage_page;
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cur_dev->usage = usage;
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@@ -649,7 +664,7 @@ static struct hid_device_info *create_device_info_with_usage(IOHIDDeviceRef dev,
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cur_dev->product_id = dev_pid;
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/* Release Number */
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cur_dev->release_number = get_int_property(dev, CFSTR(kIOHIDVersionNumberKey));
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cur_dev->release_number = dev_version;
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/* Interface Number.
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* We can only retrieve the interface number for USB HID devices.
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@@ -3256,6 +3256,11 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
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}
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}
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#ifdef SDL_PLATFORM_MACOS
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// On macOS do nothing here since we detect Steam virtual gamepads
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// in IOKit HID backends to ensure accuracy.
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// See joystick/darwin/SDL_iokitjoystick.c and hidapi/mac/hid.c.
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#else
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const char *hint = SDL_getenv_unsafe("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD");
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bool allow_steam_virtual_gamepad = SDL_GetStringBoolean(hint, false);
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#ifdef SDL_PLATFORM_WIN32
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@@ -3271,6 +3276,7 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
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if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) {
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return !allow_steam_virtual_gamepad;
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}
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#endif
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if (SDL_allowed_gamepads.num_included_entries > 0) {
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if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_allowed_gamepads)) {
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@@ -28,6 +28,7 @@
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "../../haptic/darwin/SDL_syshaptic_c.h" // For haptic hot plugging
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#include "../usb_ids.h"
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#include "../../SDL_hints_c.h"
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#include <IOKit/IOKitLib.h>
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#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
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@@ -515,6 +516,16 @@ static bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
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return false;
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}
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if (IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVirtualHIDevice)) == kCFBooleanTrue) {
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// Steam virtual gamepads always have kIOHIDVirtualHIDevice property unlike real devices
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if (SDL_IsJoystickSteamVirtualGamepad(vendor, product, version)) {
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const char *allow_steam_virtual_gamepad = SDL_getenv_unsafe("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD");
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if (!SDL_GetStringBoolean(allow_steam_virtual_gamepad, false)) {
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return false;
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}
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}
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}
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// get device name
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refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
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if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {
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