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https://github.com/libsdl-org/SDL.git
synced 2026-02-28 14:24:57 +00:00
Moved mouse/keyboard detection to a separate thread on Windows
Getting device names can hang for a long time on certain devices, so make sure this is done on a separate thread to avoid blocking initialization and the main loop. Fixes https://github.com/libsdl-org/SDL/issues/12913
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@@ -175,12 +175,39 @@ static CM_Register_NotificationFunc CM_Register_Notification;
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static CM_Unregister_NotificationFunc CM_Unregister_Notification;
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static HCMNOTIFICATION s_DeviceNotificationFuncHandle;
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static Uint64 s_LastDeviceNotification = 1;
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static HANDLE s_HotplugEvent = INVALID_HANDLE_VALUE;
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static SDL_AtomicInt s_HotplugRunning;
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static SDL_Thread *s_HotplugThread;
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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// Defined in SDL_windowsevents.c
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extern void WIN_CheckKeyboardAndMouseHotplug(bool hid_loaded);
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#endif
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static int SDLCALL DeviceHotplugThread(void *unused)
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{
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bool hid_loaded = WIN_LoadHIDDLL();
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// Always run the initial device detection
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do {
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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WIN_CheckKeyboardAndMouseHotplug(hid_loaded);
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#endif
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WaitForSingleObject(s_HotplugEvent, INFINITE);
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} while (SDL_GetAtomicInt(&s_HotplugRunning));
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if (hid_loaded) {
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WIN_UnloadHIDDLL();
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}
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return 0;
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}
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static DWORD CALLBACK SDL_DeviceNotificationFunc(HCMNOTIFICATION hNotify, PVOID context, CM_NOTIFY_ACTION action, PCM_NOTIFY_EVENT_DATA eventData, DWORD event_data_size)
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{
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if (action == CM_NOTIFY_ACTION_DEVICEINTERFACEARRIVAL ||
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action == CM_NOTIFY_ACTION_DEVICEINTERFACEREMOVAL) {
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s_LastDeviceNotification = SDL_GetTicksNS();
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SetEvent(s_HotplugEvent);
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}
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return ERROR_SUCCESS;
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}
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@@ -192,6 +219,11 @@ void WIN_InitDeviceNotification(void)
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return;
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}
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// Start the device hotplug thread
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SDL_SetAtomicInt(&s_HotplugRunning, true);
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s_HotplugEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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s_HotplugThread = SDL_CreateThread(DeviceHotplugThread, "DeviceHotplugThread", NULL);
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cfgmgr32_lib_handle = LoadLibraryA("cfgmgr32.dll");
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if (cfgmgr32_lib_handle) {
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CM_Register_Notification = (CM_Register_NotificationFunc)GetProcAddress(cfgmgr32_lib_handle, "CM_Register_Notification");
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@@ -225,6 +257,12 @@ void WIN_QuitDeviceNotification(void)
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// Make sure we have balanced calls to init/quit
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SDL_assert(s_DeviceNotificationsRequested == 0);
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// Stop the device hotplug thread
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SDL_SetAtomicInt(&s_HotplugRunning, false);
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SetEvent(s_HotplugEvent);
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SDL_WaitThread(s_HotplugThread, NULL);
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s_HotplugThread = NULL;
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if (cfgmgr32_lib_handle) {
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if (s_DeviceNotificationFuncHandle && CM_Unregister_Notification) {
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CM_Unregister_Notification(s_DeviceNotificationFuncHandle);
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@@ -852,8 +852,6 @@ void WIN_PollRawInput(SDL_VideoDevice *_this, Uint64 poll_start)
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data->last_rawinput_poll = poll_finish;
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}
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#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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static void AddDeviceID(Uint32 deviceID, Uint32 **list, int *count)
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{
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int new_count = (*count + 1);
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@@ -878,7 +876,6 @@ static bool HasDeviceID(Uint32 deviceID, const Uint32 *list, int count)
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return false;
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}
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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static char *GetDeviceName(HANDLE hDevice, HDEVINFO devinfo, const char *instance, Uint16 vendor, Uint16 product, const char *default_name, bool hid_loaded)
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{
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char *vendor_name = NULL;
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@@ -964,8 +961,9 @@ static char *GetDeviceName(HANDLE hDevice, HDEVINFO devinfo, const char *instanc
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return name;
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}
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void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check)
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void WIN_CheckKeyboardAndMouseHotplug(bool hid_loaded)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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PRAWINPUTDEVICELIST raw_devices = NULL;
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UINT raw_device_count = 0;
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int old_keyboard_count = 0;
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@@ -977,18 +975,13 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check
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int new_mouse_count = 0;
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SDL_MouseID *new_mice = NULL;
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if (!_this->internal->detect_device_hotplug) {
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if (!_this ||
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SDL_strcmp(_this->name, "windows") != 0 ||
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!_this->internal->detect_device_hotplug ||
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_this->internal->gameinput_context) {
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return;
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}
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// Check to see if anything has changed
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static Uint64 s_last_device_change;
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Uint64 last_device_change = WIN_GetLastDeviceNotification();
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if (!initial_check && last_device_change == s_last_device_change) {
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return;
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}
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s_last_device_change = last_device_change;
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if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
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return; // oh well.
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}
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@@ -1010,7 +1003,6 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check
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old_keyboards = SDL_GetKeyboards(&old_keyboard_count);
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old_mice = SDL_GetMice(&old_mouse_count);
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bool hid_loaded = WIN_LoadHIDDLL();
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for (UINT i = 0; i < raw_device_count; i++) {
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RID_DEVICE_INFO rdi;
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char devName[MAX_PATH] = { 0 };
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@@ -1077,9 +1069,6 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check
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break;
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}
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}
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if (hid_loaded) {
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WIN_UnloadHIDDLL();
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}
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for (int i = old_keyboard_count; i--;) {
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if (!HasDeviceID(old_keyboards[i], new_keyboards, new_keyboard_count)) {
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@@ -2718,10 +2707,6 @@ void WIN_PumpEvents(SDL_VideoDevice *_this)
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}
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}
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if (!_this->internal->gameinput_context) {
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WIN_CheckKeyboardAndMouseHotplug(_this, false);
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}
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WIN_UpdateIMECandidates(_this);
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#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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@@ -30,7 +30,6 @@ extern HINSTANCE SDL_Instance;
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extern LRESULT CALLBACK WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam);
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extern LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern void WIN_PollRawInput(SDL_VideoDevice *_this, Uint64 poll_start);
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extern void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check);
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extern void WIN_PumpEvents(SDL_VideoDevice *_this);
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extern void WIN_PumpEventsForHWND(SDL_VideoDevice *_this, HWND hwnd);
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extern void WIN_SendWakeupEvent(SDL_VideoDevice *_this, SDL_Window *window);
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@@ -636,9 +636,6 @@ static bool WIN_VideoInit(SDL_VideoDevice *_this)
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WIN_InitKeyboard(_this);
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WIN_InitMouse(_this);
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WIN_InitDeviceNotification();
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if (!_this->internal->gameinput_context) {
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WIN_CheckKeyboardAndMouseHotplug(_this, true);
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}
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#endif
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SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this);
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