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Sync SDL3 wiki -> header
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@@ -1156,10 +1156,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_Ga
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* return a negative value. Note that this differs from the value reported by
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* the lower-level SDL_GetJoystickAxis(), which normally uses the full range.
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*
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* Note that for invalid gamepads or axes, this will return 0. Zero is also a
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* valid value in normal operation; usually it means a centered axis.
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*
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* \param gamepad a gamepad.
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* \param axis an axis index (one of the SDL_GamepadAxis values).
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* \returns axis state (including 0) on success or 0 (also) on failure; call
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* SDL_GetError() for more information.
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* \returns axis state.
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*
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* \since This function is available since SDL 3.2.0.
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*
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