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Make sure we're not trying to add temporary memory twice
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@@ -268,6 +268,9 @@ void *SDL_FreeLater(void *memory)
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return NULL;
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}
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// Make sure we're not adding this to the list twice
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SDL_assert(!SDL_ClaimTemporaryMemory(memory));
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state = SDL_GetTemporaryMemoryState(SDL_TRUE);
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if (!state) {
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return memory; // this is now a leak, but you probably have bigger problems if malloc failed.
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