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wasapi: workaround that AudioClientProperties->Options not being available in old SDKs
Closes: https://github.com/libsdl-org/SDL/issues/15641.
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@@ -64,6 +64,19 @@ static const IID SDL_IID_IAudioClient3 = { 0x7ed4ee07, 0x8e67, 0x4cd4, { 0x8c, 0
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static bool immdevice_initialized = false;
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static bool supports_recording_on_playback_devices = false;
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#ifdef __IAudioClient2_INTERFACE_DEFINED__
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#define SDL_AUDCLNT_STREAMOPTIONS_RAW 0x1
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typedef union SDL_AudioClientProperties {
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AudioClientProperties a;
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struct _SDL_AudioClientProperties {
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UINT32 cbSize;
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BOOL bIsOffload;
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AUDIO_STREAM_CATEGORY eCategory;
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int Options; // AUDCLNT_STREAMOPTIONS
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} s;
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} SDL_AudioClientProperties;
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#endif //
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// WASAPI is _really_ particular about various things happening on the same thread, for COM and such,
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// so we proxy various stuff to a single background thread to manage.
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@@ -741,10 +754,10 @@ static bool mgmtthrtask_PrepDevice(void *userdata)
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IAudioClient2 *client2 = NULL;
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ret = IAudioClient_QueryInterface(client, &SDL_IID_IAudioClient2, (void **)&client2);
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if (SUCCEEDED(ret)) {
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AudioClientProperties audioProps;
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SDL_AudioClientProperties audioProps;
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SDL_zero(audioProps);
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audioProps.cbSize = sizeof(audioProps);
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audioProps.a.cbSize = sizeof(audioProps);
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// Setting AudioCategory_GameChat breaks audio on several devices, including Behringer U-PHORIA UM2 and RODE NT-USB Mini.
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// We'll disable this for now until we understand more about what's happening.
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@@ -752,25 +765,28 @@ static bool mgmtthrtask_PrepDevice(void *userdata)
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_STREAM_ROLE);
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if (hint && *hint) {
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if (SDL_strcasecmp(hint, "Communications") == 0) {
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audioProps.eCategory = AudioCategory_Communications;
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audioProps.a.eCategory = AudioCategory_Communications;
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} else if (SDL_strcasecmp(hint, "Game") == 0) {
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// We'll add support for GameEffects as distinct from GameMedia later when we add stream roles
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audioProps.eCategory = AudioCategory_GameEffects;
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audioProps.a.eCategory = AudioCategory_GameEffects;
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} else if (SDL_strcasecmp(hint, "GameChat") == 0) {
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audioProps.eCategory = AudioCategory_GameChat;
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audioProps.a.eCategory = AudioCategory_GameChat;
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} else if (SDL_strcasecmp(hint, "Movie") == 0) {
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audioProps.eCategory = AudioCategory_Movie;
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audioProps.a.eCategory = AudioCategory_Movie;
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} else if (SDL_strcasecmp(hint, "Media") == 0) {
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audioProps.eCategory = AudioCategory_Media;
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audioProps.a.eCategory = AudioCategory_Media;
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}
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}
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#endif
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if (SDL_GetHintBoolean(SDL_HINT_AUDIO_DEVICE_RAW_STREAM, false)) {
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audioProps.Options = AUDCLNT_STREAMOPTIONS_RAW;
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if (WIN_IsWindows81OrGreater() &&
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SDL_GetHintBoolean(SDL_HINT_AUDIO_DEVICE_RAW_STREAM, false)) {
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audioProps.s.Options = SDL_AUDCLNT_STREAMOPTIONS_RAW;
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} else {
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audioProps.a.cbSize = sizeof (AudioClientProperties);
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}
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ret = IAudioClient2_SetClientProperties(client2, &audioProps);
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ret = IAudioClient2_SetClientProperties(client2, (AudioClientProperties *)&audioProps);
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if (FAILED(ret)) {
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// This isn't fatal, let's log it instead of failing
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SDL_LogWarn(SDL_LOG_CATEGORY_AUDIO, "IAudioClient2_SetClientProperties failed: 0x%" SDL_PRIxSLONG, ret);
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@@ -374,6 +374,11 @@ BOOL WIN_IsWindows8OrGreater(void)
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0));
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}
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BOOL WIN_IsWindows81OrGreater(void)
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{
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CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WINBLUE), LOBYTE(_WIN32_WINNT_WINBLUE), 0));
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}
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BOOL WIN_IsWindows11OrGreater(void)
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{
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return IsWindowsBuildVersionAtLeast(22000);
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@@ -193,6 +193,9 @@ extern BOOL WIN_IsWindows7OrGreater(void);
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// Returns true if we're running on Windows 8 and newer
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extern BOOL WIN_IsWindows8OrGreater(void);
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// Returns true if we're running on Windows 8.1 and newer
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extern BOOL WIN_IsWindows81OrGreater(void);
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// Returns true if we're running on Windows 11 and newer
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extern BOOL WIN_IsWindows11OrGreater(void);
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