render/gpu: Change some memcpy calls to SDL_memcpy.

This commit is contained in:
Ryan C. Gordon
2024-09-24 22:01:13 -04:00
parent b48f29dd9b
commit bf7a48cdcc

View File

@@ -270,14 +270,14 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
Uint8 *output = SDL_MapGPUTransferBuffer(renderdata->device, tbuf, false);
if ((size_t)pitch == row_size) {
memcpy(output, pixels, data_size);
SDL_memcpy(output, pixels, data_size);
} else {
// FIXME is negative pitch supposed to work?
// If not, maybe use SDL_GPUTextureTransferInfo::pixels_per_row instead of this
const Uint8 *input = pixels;
for (int i = 0; i < rect->h; ++i) {
memcpy(output, input, row_size);
SDL_memcpy(output, input, row_size);
output += row_size;
input += pitch;
}
@@ -644,7 +644,7 @@ static bool UploadVertices(GPU_RenderData *data, void *vertices, size_t vertsize
}
void *staging_buf = SDL_MapGPUTransferBuffer(data->device, data->vertices.transfer_buf, true);
memcpy(staging_buf, vertices, vertsize);
SDL_memcpy(staging_buf, vertices, vertsize);
SDL_UnmapGPUTransferBuffer(data->device, data->vertices.transfer_buf);
SDL_GPUCopyPass *pass = SDL_BeginGPUCopyPass(data->state.command_buffer);
@@ -910,13 +910,13 @@ static SDL_Surface *GPU_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect
void *mapped_tbuf = SDL_MapGPUTransferBuffer(data->device, tbuf, false);
if ((size_t)surface->pitch == row_size) {
memcpy(surface->pixels, mapped_tbuf, image_size);
SDL_memcpy(surface->pixels, mapped_tbuf, image_size);
} else {
Uint8 *input = mapped_tbuf;
Uint8 *output = surface->pixels;
for (int row = 0; row < rect->h; ++row) {
memcpy(output, input, row_size);
SDL_memcpy(output, input, row_size);
output += surface->pitch;
input += row_size;
}