mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-09 10:35:37 +00:00
wayland: Refactor event processing
Clean up and implement some best practices for event polling and handling: - Ensure that events are still pumped, even if existing events are in the queue, to ensure that the most recent data is always processed. - Handle wl_display_flush returning EAGAIN by trying to poll the socket until it can be written to. - Ensure that events are always pumped on interrupts and broken pipe errors to handle quit events. - Minimize double-pumping of events, since returning a success code from a wait will implicitly pump events again. - Wake to poll when using a DBus IME, but the text input protocol is not enabled, to ensure that text events are delivered.
This commit is contained in:
@@ -495,117 +495,102 @@ void Wayland_SendWakeupEvent(SDL_VideoDevice *_this, SDL_Window *window)
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WAYLAND_wl_display_flush(d->display);
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}
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static int dispatch_queued_events(SDL_VideoData *viddata)
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{
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int rc;
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/*
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* NOTE: When reconnection is implemented, check if libdecor needs to be
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* involved in the reconnection process.
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*/
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#ifdef HAVE_LIBDECOR_H
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if (viddata->shell.libdecor) {
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libdecor_dispatch(viddata->shell.libdecor, 0);
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}
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#endif
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rc = WAYLAND_wl_display_dispatch_pending(viddata->display);
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return rc >= 0 ? 1 : rc;
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}
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int Wayland_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
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{
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SDL_VideoData *d = _this->internal;
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SDL_WaylandSeat *seat;
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bool key_repeat_active = false;
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WAYLAND_wl_display_flush(d->display);
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Uint64 start = SDL_GetTicksNS();
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const int display_fd = WAYLAND_wl_display_get_fd(d->display);
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int ret;
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bool poll_alarm_set = false;
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#ifdef SDL_USE_IME
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SDL_Window *keyboard_focus = SDL_GetKeyboardFocus();
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if (!d->text_input_manager && keyboard_focus && SDL_TextInputActive(keyboard_focus)) {
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SDL_IME_PumpEvents();
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// If a DBus IME is active with no text input protocol, periodically wake to poll it.
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if (timeoutNS < 0 || SDL_MS_TO_NS(200) <= timeoutNS) {
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timeoutNS = SDL_MS_TO_NS(200);
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poll_alarm_set = true;
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}
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}
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#endif
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#ifdef SDL_USE_LIBDBUS
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SDL_DBus_PumpEvents();
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#endif
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// If key repeat is active, we'll need to cap our maximum wait time to handle repeats
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wl_list_for_each (seat, &d->seat_list, link) {
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if (keyboard_repeat_is_set(&seat->keyboard.repeat)) {
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Wayland_SeatSetKeymap(seat);
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const Uint64 elapsed = SDL_GetTicksNS() - seat->keyboard.repeat.sdl_press_time_ns;
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if (keyboard_repeat_handle(&seat->keyboard.repeat, elapsed)) {
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// A repeat key event was already due
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return 1;
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} else {
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const Uint64 next_repeat_wait_time = (seat->keyboard.repeat.next_repeat_ns - elapsed) + 1;
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if (timeoutNS >= 0) {
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timeoutNS = SDL_min(timeoutNS, next_repeat_wait_time);
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} else {
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timeoutNS = next_repeat_wait_time;
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}
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key_repeat_active = true;
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const Uint64 elapsed = start - seat->keyboard.repeat.sdl_press_time_ns;
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const Uint64 next_repeat_wait_time = (seat->keyboard.repeat.next_repeat_ns - elapsed) + 1;
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if (timeoutNS < 0 || next_repeat_wait_time <= timeoutNS) {
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timeoutNS = next_repeat_wait_time;
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poll_alarm_set = true;
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}
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}
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}
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/* wl_display_prepare_read() will return -1 if the default queue is not empty.
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* If the default queue is empty, it will prepare us for our SDL_IOReady() call. */
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if (WAYLAND_wl_display_prepare_read(d->display) == 0) {
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// Use SDL_IOR_NO_RETRY to ensure SIGINT will break us out of our wait
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int err = SDL_IOReady(WAYLAND_wl_display_get_fd(d->display), SDL_IOR_READ | SDL_IOR_NO_RETRY, timeoutNS);
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if (err > 0) {
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// There are new events available to read
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WAYLAND_wl_display_read_events(d->display);
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return dispatch_queued_events(d);
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} else if (err == 0) {
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int ret = 0;
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if (timeoutNS > 0) {
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const Uint64 now = SDL_GetTicksNS();
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const Uint64 elapsed = now - start;
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start = now;
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timeoutNS = elapsed <= timeoutNS ? timeoutNS - elapsed : 0;
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}
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// No events available within the timeout
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WAYLAND_wl_display_cancel_read(d->display);
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ret = WAYLAND_wl_display_flush(d->display);
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// If key repeat is active, we might have woken up to generate a key event
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if (key_repeat_active) {
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wl_list_for_each (seat, &d->seat_list, link) {
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if (keyboard_repeat_is_set(&seat->keyboard.repeat)) {
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Wayland_SeatSetKeymap(seat);
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if (ret == -1 && errno == EAGAIN) {
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// Unable to write to the socket; poll until the socket can be written to, it times out, or is interrupted.
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ret = SDL_IOReady(display_fd, SDL_IOR_WRITE | SDL_IOR_NO_RETRY, timeoutNS);
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const Uint64 elapsed = SDL_GetTicksNS() - seat->keyboard.repeat.sdl_press_time_ns;
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if (keyboard_repeat_handle(&seat->keyboard.repeat, elapsed)) {
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++ret;
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}
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}
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}
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}
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return ret;
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} else {
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// Error returned from poll()/select()
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WAYLAND_wl_display_cancel_read(d->display);
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if (errno == EINTR) {
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/* If the wait was interrupted by a signal, we may have generated a
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* SDL_EVENT_QUIT event. Let the caller know to call SDL_PumpEvents(). */
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return 1;
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} else {
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return err;
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if (ret <= 0) {
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// The poll operation timed out or experienced an error, so see if there are any events to read without waiting.
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timeoutNS = 0;
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}
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}
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} else {
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// We already had pending events
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return dispatch_queued_events(d);
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if (ret < 0) {
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// Pump events on an interrupt or broken pipe to handle the error.
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WAYLAND_wl_display_cancel_read(d->display);
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return errno == EINTR || errno == EPIPE ? 1 : ret;
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}
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if (timeoutNS > 0) {
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const Uint64 now = SDL_GetTicksNS();
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const Uint64 elapsed = now - start;
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start = now;
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timeoutNS = elapsed <= timeoutNS ? timeoutNS - elapsed : 0;
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}
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// Use SDL_IOR_NO_RETRY to catch EINTR.
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ret = SDL_IOReady(display_fd, SDL_IOR_READ | SDL_IOR_NO_RETRY, timeoutNS);
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if (ret <= 0) {
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// Timeout or error, cancel the read.
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WAYLAND_wl_display_cancel_read(d->display);
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// The poll timed out with no data to read, but signal the caller to pump events if polling is required.
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if (ret == 0) {
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return poll_alarm_set ? 1 : 0;
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} else {
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// Pump events on an interrupt or broken pipe to handle the error.
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return errno == EINTR || errno == EPIPE ? 1 : ret;
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}
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}
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ret = WAYLAND_wl_display_read_events(d->display);
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if (ret == -1) {
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return ret;
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}
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}
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// Signal to the caller that there might be an event available.
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return 1;
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}
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void Wayland_PumpEvents(SDL_VideoDevice *_this)
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{
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SDL_VideoData *d = _this->internal;
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SDL_WaylandSeat *seat;
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int err;
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const int display_fd = WAYLAND_wl_display_get_fd(d->display);
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int ret = 0;
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#ifdef SDL_USE_IME
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SDL_Window *keyboard_focus = SDL_GetKeyboardFocus();
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@@ -618,27 +603,7 @@ void Wayland_PumpEvents(SDL_VideoDevice *_this)
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SDL_DBus_PumpEvents();
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#endif
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#ifdef HAVE_LIBDECOR_H
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if (d->shell.libdecor) {
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libdecor_dispatch(d->shell.libdecor, 0);
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}
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#endif
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WAYLAND_wl_display_flush(d->display);
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/* wl_display_prepare_read() will return -1 if the default queue is not empty.
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* If the default queue is empty, it will prepare us for our SDL_IOReady() call. */
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if (WAYLAND_wl_display_prepare_read(d->display) == 0) {
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if (SDL_IOReady(WAYLAND_wl_display_get_fd(d->display), SDL_IOR_READ, 0) > 0) {
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WAYLAND_wl_display_read_events(d->display);
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} else {
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WAYLAND_wl_display_cancel_read(d->display);
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}
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}
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// Dispatch any pre-existing pending events or new events we may have read
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err = WAYLAND_wl_display_dispatch_pending(d->display);
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// Synthesize key repeat events.
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wl_list_for_each (seat, &d->seat_list, link) {
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if (keyboard_repeat_is_set(&seat->keyboard.repeat)) {
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Wayland_SeatSetKeymap(seat);
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@@ -648,7 +613,60 @@ void Wayland_PumpEvents(SDL_VideoDevice *_this)
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}
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}
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if (err < 0 && !d->display_disconnected) {
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#ifdef HAVE_LIBDECOR_H
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if (d->shell.libdecor) {
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libdecor_dispatch(d->shell.libdecor, 0);
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}
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#endif
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/* If the queue isn't empty, dispatch any old events, and try to prepare for reading again.
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* If preparing to read returns -1 on the second try, wl_display_read_events() enqueued new
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* events at some point between dispatching the old events and preparing for the read,
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* probably from another thread, which means that the events in the queue are current.
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*/
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ret = WAYLAND_wl_display_prepare_read(d->display);
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if (ret == -1) {
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ret = WAYLAND_wl_display_dispatch_pending(d->display);
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if (ret < 0) {
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goto connection_error;
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}
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ret = WAYLAND_wl_display_prepare_read(d->display);
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}
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if (ret == 0) {
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ret = WAYLAND_wl_display_flush(d->display);
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if (ret == -1 && errno == EAGAIN) {
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// Unable to write to the socket; wait a brief time to see if it becomes writable.
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ret = SDL_IOReady(display_fd, SDL_IOR_WRITE, SDL_MS_TO_NS(4));
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if (ret > 0) {
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ret = WAYLAND_wl_display_flush(d->display);
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}
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}
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// If the compositor closed the socket, just jump to the error handler.
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if (ret < 0 && errno == EPIPE) {
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WAYLAND_wl_display_cancel_read(d->display);
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goto connection_error;
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}
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ret = SDL_IOReady(display_fd, SDL_IOR_READ, 0);
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if (ret > 0) {
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ret = WAYLAND_wl_display_read_events(d->display);
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if (ret == 0) {
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ret = WAYLAND_wl_display_dispatch_pending(d->display);
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}
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} else {
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WAYLAND_wl_display_cancel_read(d->display);
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}
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} else {
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ret = WAYLAND_wl_display_dispatch_pending(d->display);
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}
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connection_error:
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if (ret < 0 && !d->display_disconnected) {
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/* Something has failed with the Wayland connection -- for example,
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* the compositor may have shut down and closed its end of the socket,
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* or there is a library-specific error.
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@@ -659,9 +677,7 @@ void Wayland_PumpEvents(SDL_VideoDevice *_this)
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d->display_disconnected = 1;
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SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "Wayland display connection closed by server (fatal)");
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/* Only send a single quit message, as application shutdown might call
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* SDL_PumpEvents
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*/
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// Only send a single quit message, as application shutdown might call SDL_PumpEvents().
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SDL_SendQuit();
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}
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}
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