textureData is only needed when SDL is built with YUV support

This commit is contained in:
Anonymous Maarten
2023-03-27 18:49:38 +02:00
parent 67588f72ac
commit c00601544b

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@@ -1602,8 +1602,10 @@ static int GL_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *t
static int GL_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *)texture->driverdata;
const GLenum textype = data->textype;
#if SDL_HAVE_YUV
GL_TextureData *texturedata = (GL_TextureData *)texture->driverdata;
#endif
GL_ActivateRenderer(renderer);