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gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)
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@@ -4957,6 +4957,8 @@ static void D3D12_INTERNAL_BindGraphicsResources(
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0,
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commandBuffer->vertexBufferCount,
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vertexBufferViews);
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commandBuffer->needVertexBufferBind = false;
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}
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if (commandBuffer->needVertexSamplerBind) {
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