gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)

This commit is contained in:
Anthony Fisher
2025-05-20 16:34:04 -04:00
committed by GitHub
parent c89357bf60
commit c08b1049d3

View File

@@ -4957,6 +4957,8 @@ static void D3D12_INTERNAL_BindGraphicsResources(
0,
commandBuffer->vertexBufferCount,
vertexBufferViews);
commandBuffer->needVertexBufferBind = false;
}
if (commandBuffer->needVertexSamplerBind) {