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Sync SDL3 wiki -> header
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@@ -578,15 +578,16 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data,
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/**
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* Create a color cursor.
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*
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* If this function is passed a surface with alternate representations added with SDL_AddSurfaceAlternateImage(), the
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* surface will be interpreted as the content to be used for 100% display
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* scale, and the alternate representations will be used for high DPI
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* situations. For example, if the original surface is 32x32, then on a 2x
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* macOS display or 200% display scale on Windows, a 64x64 version of the
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* image will be used, if available. If a matching version of the image isn't
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* available, the closest larger size image will be downscaled to the
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* appropriate size and be used instead, if available. Otherwise, the closest
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* smaller image will be upscaled and be used instead.
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* If this function is passed a surface with alternate representations added
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* with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the
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* content to be used for 100% display scale, and the alternate
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* representations will be used for high DPI situations. For example, if the
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* original surface is 32x32, then on a 2x macOS display or 200% display scale
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* on Windows, a 64x64 version of the image will be used, if available. If a
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* matching version of the image isn't available, the closest larger size
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* image will be downscaled to the appropriate size and be used instead, if
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* available. Otherwise, the closest smaller image will be upscaled and be
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* used instead.
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*
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* \param surface an SDL_Surface structure representing the cursor image.
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* \param hot_x the x position of the cursor hot spot.
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@@ -1680,15 +1680,16 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
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/**
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* Set the icon for a window.
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*
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* If this function is passed a surface with alternate representations added using SDL_AddSurfaceAlternateImage(), the
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* surface will be interpreted as the content to be used for 100% display
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* scale, and the alternate representations will be used for high DPI
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* situations. For example, if the original surface is 32x32, then on a 2x
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* macOS display or 200% display scale on Windows, a 64x64 version of the
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* image will be used, if available. If a matching version of the image isn't
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* available, the closest larger size image will be downscaled to the
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* appropriate size and be used instead, if available. Otherwise, the closest
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* smaller image will be upscaled and be used instead.
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* If this function is passed a surface with alternate representations added
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* using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as
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* the content to be used for 100% display scale, and the alternate
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* representations will be used for high DPI situations. For example, if the
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* original surface is 32x32, then on a 2x macOS display or 200% display scale
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* on Windows, a 64x64 version of the image will be used, if available. If a
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* matching version of the image isn't available, the closest larger size
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* image will be downscaled to the appropriate size and be used instead, if
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* available. Otherwise, the closest smaller image will be upscaled and be
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* used instead.
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*
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* \param window the window to change.
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* \param icon an SDL_Surface structure containing the icon for the window.
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