Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-06-05 16:02:05 +00:00
parent 27464ffb08
commit c240ed976f
2 changed files with 20 additions and 18 deletions

View File

@@ -578,15 +578,16 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data,
/**
* Create a color cursor.
*
* If this function is passed a surface with alternate representations added with SDL_AddSurfaceAlternateImage(), the
* surface will be interpreted as the content to be used for 100% display
* scale, and the alternate representations will be used for high DPI
* situations. For example, if the original surface is 32x32, then on a 2x
* macOS display or 200% display scale on Windows, a 64x64 version of the
* image will be used, if available. If a matching version of the image isn't
* available, the closest larger size image will be downscaled to the
* appropriate size and be used instead, if available. Otherwise, the closest
* smaller image will be upscaled and be used instead.
* If this function is passed a surface with alternate representations added
* with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the
* content to be used for 100% display scale, and the alternate
* representations will be used for high DPI situations. For example, if the
* original surface is 32x32, then on a 2x macOS display or 200% display scale
* on Windows, a 64x64 version of the image will be used, if available. If a
* matching version of the image isn't available, the closest larger size
* image will be downscaled to the appropriate size and be used instead, if
* available. Otherwise, the closest smaller image will be upscaled and be
* used instead.
*
* \param surface an SDL_Surface structure representing the cursor image.
* \param hot_x the x position of the cursor hot spot.

View File

@@ -1680,15 +1680,16 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
/**
* Set the icon for a window.
*
* If this function is passed a surface with alternate representations added using SDL_AddSurfaceAlternateImage(), the
* surface will be interpreted as the content to be used for 100% display
* scale, and the alternate representations will be used for high DPI
* situations. For example, if the original surface is 32x32, then on a 2x
* macOS display or 200% display scale on Windows, a 64x64 version of the
* image will be used, if available. If a matching version of the image isn't
* available, the closest larger size image will be downscaled to the
* appropriate size and be used instead, if available. Otherwise, the closest
* smaller image will be upscaled and be used instead.
* If this function is passed a surface with alternate representations added
* using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as
* the content to be used for 100% display scale, and the alternate
* representations will be used for high DPI situations. For example, if the
* original surface is 32x32, then on a 2x macOS display or 200% display scale
* on Windows, a 64x64 version of the image will be used, if available. If a
* matching version of the image isn't available, the closest larger size
* image will be downscaled to the appropriate size and be used instead, if
* available. Otherwise, the closest smaller image will be upscaled and be
* used instead.
*
* \param window the window to change.
* \param icon an SDL_Surface structure containing the icon for the window.