mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-23 19:48:29 +00:00
Expose the keymap separately from the event keycode
This adds functions to query the keymap: * SDL_GetCurrentKeymap() * SDL_GetKeymapKeycode() * SDL_GetKeymapScancode() * SDL_ReleaseKeymap() and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS. Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
This commit is contained in:
@@ -199,6 +199,7 @@ SDL3_0.0.0 {
|
||||
SDL_GetCurrentCameraDriver;
|
||||
SDL_GetCurrentDisplayMode;
|
||||
SDL_GetCurrentDisplayOrientation;
|
||||
SDL_GetCurrentKeymap;
|
||||
SDL_GetCurrentRenderOutputSize;
|
||||
SDL_GetCurrentThreadID;
|
||||
SDL_GetCurrentTime;
|
||||
@@ -211,8 +212,6 @@ SDL3_0.0.0 {
|
||||
SDL_GetDaysInMonth;
|
||||
SDL_GetDefaultAssertionHandler;
|
||||
SDL_GetDefaultCursor;
|
||||
SDL_GetDefaultKeyFromScancode;
|
||||
SDL_GetDefaultScancodeFromKey;
|
||||
SDL_GetDesktopDisplayMode;
|
||||
SDL_GetDirect3D9AdapterIndex;
|
||||
SDL_GetDisplayBounds;
|
||||
@@ -329,6 +328,8 @@ SDL3_0.0.0 {
|
||||
SDL_GetKeyboardNameForID;
|
||||
SDL_GetKeyboardState;
|
||||
SDL_GetKeyboards;
|
||||
SDL_GetKeymapKeycode;
|
||||
SDL_GetKeymapScancode;
|
||||
SDL_GetLogOutputFunction;
|
||||
SDL_GetLogPriority;
|
||||
SDL_GetMasksForPixelFormat;
|
||||
@@ -413,7 +414,6 @@ SDL3_0.0.0 {
|
||||
SDL_GetRendererProperties;
|
||||
SDL_GetRevision;
|
||||
SDL_GetSIMDAlignment;
|
||||
SDL_GetScancodeFromKey;
|
||||
SDL_GetScancodeFromName;
|
||||
SDL_GetScancodeName;
|
||||
SDL_GetSemaphoreValue;
|
||||
@@ -644,6 +644,7 @@ SDL3_0.0.0 {
|
||||
SDL_RegisterApp;
|
||||
SDL_RegisterEvents;
|
||||
SDL_ReleaseCameraFrame;
|
||||
SDL_ReleaseKeymap;
|
||||
SDL_ReloadGamepadMappings;
|
||||
SDL_RemovePath;
|
||||
SDL_RemoveStoragePath;
|
||||
|
Reference in New Issue
Block a user