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c298a3749b68122d985fe504127a9bcb72b40111

This adds functions to query the keymap: * SDL_GetCurrentKeymap() * SDL_GetKeymapKeycode() * SDL_GetKeymapScancode() * SDL_ReleaseKeymap() and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS. Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
Remove
createSDLMainRunnable()
in favour of main()
to fix multiple issues when providing custom main/runnable code (#10434)
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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