vulkan: Avoid redundant commands for dynamic states

This commit is contained in:
Ethan Lee
2024-09-12 13:32:15 -04:00
parent 66489f91bb
commit c36982d45c

View File

@@ -7440,6 +7440,7 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
const SDL_GPUViewport *viewport)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
vulkanCommandBuffer->currentViewport.x = viewport->x;
vulkanCommandBuffer->currentViewport.width = viewport->w;
@@ -7450,18 +7451,6 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
// FIXME: need moltenVK hack
vulkanCommandBuffer->currentViewport.y = viewport->y + viewport->h;
vulkanCommandBuffer->currentViewport.height = -viewport->h;
}
static void VULKAN_SetViewport(
SDL_GPUCommandBuffer *commandBuffer,
const SDL_GPUViewport *viewport)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VULKAN_INTERNAL_SetCurrentViewport(
vulkanCommandBuffer,
viewport);
renderer->vkCmdSetViewport(
vulkanCommandBuffer->commandBuffer,
@@ -7470,26 +7459,27 @@ static void VULKAN_SetViewport(
&vulkanCommandBuffer->currentViewport);
}
static void VULKAN_SetViewport(
SDL_GPUCommandBuffer *commandBuffer,
const SDL_GPUViewport *viewport)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VULKAN_INTERNAL_SetCurrentViewport(
vulkanCommandBuffer,
viewport);
}
static void VULKAN_INTERNAL_SetCurrentScissor(
VulkanCommandBuffer *vulkanCommandBuffer,
const SDL_Rect *scissor)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
vulkanCommandBuffer->currentScissor.offset.x = scissor->x;
vulkanCommandBuffer->currentScissor.offset.y = scissor->y;
vulkanCommandBuffer->currentScissor.extent.width = scissor->w;
vulkanCommandBuffer->currentScissor.extent.height = scissor->h;
}
static void VULKAN_SetScissor(
SDL_GPUCommandBuffer *commandBuffer,
const SDL_Rect *scissor)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VULKAN_INTERNAL_SetCurrentScissor(
vulkanCommandBuffer,
scissor);
renderer->vkCmdSetScissor(
vulkanCommandBuffer->commandBuffer,
@@ -7498,14 +7488,31 @@ static void VULKAN_SetScissor(
&vulkanCommandBuffer->currentScissor);
}
static void VULKAN_SetScissor(
SDL_GPUCommandBuffer *commandBuffer,
const SDL_Rect *scissor)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VULKAN_INTERNAL_SetCurrentScissor(
vulkanCommandBuffer,
scissor);
}
static void VULKAN_INTERNAL_SetCurrentBlendConstants(
VulkanCommandBuffer *vulkanCommandBuffer,
SDL_FColor blendConstants)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
vulkanCommandBuffer->blendConstants[0] = blendConstants.r;
vulkanCommandBuffer->blendConstants[1] = blendConstants.g;
vulkanCommandBuffer->blendConstants[2] = blendConstants.b;
vulkanCommandBuffer->blendConstants[3] = blendConstants.a;
renderer->vkCmdSetBlendConstants(
vulkanCommandBuffer->commandBuffer,
vulkanCommandBuffer->blendConstants);
}
static void VULKAN_SetBlendConstants(
@@ -7513,22 +7520,24 @@ static void VULKAN_SetBlendConstants(
SDL_FColor blendConstants)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VULKAN_INTERNAL_SetCurrentBlendConstants(
vulkanCommandBuffer,
blendConstants);
renderer->vkCmdSetBlendConstants(
vulkanCommandBuffer->commandBuffer,
vulkanCommandBuffer->blendConstants);
}
static void VULKAN_INTERNAL_SetCurrentStencilReference(
VulkanCommandBuffer *vulkanCommandBuffer,
Uint8 reference)
{
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
vulkanCommandBuffer->stencilRef = reference;
renderer->vkCmdSetStencilReference(
vulkanCommandBuffer->commandBuffer,
VK_STENCIL_FACE_FRONT_AND_BACK,
vulkanCommandBuffer->stencilRef);
}
static void VULKAN_SetStencilReference(
@@ -7536,16 +7545,10 @@ static void VULKAN_SetStencilReference(
Uint8 reference)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
VULKAN_INTERNAL_SetCurrentStencilReference(
vulkanCommandBuffer,
reference);
renderer->vkCmdSetStencilReference(
vulkanCommandBuffer->commandBuffer,
VK_STENCIL_FACE_FRONT_AND_BACK,
reference);
}
static void VULKAN_BindVertexSamplers(
@@ -8058,27 +8061,6 @@ static void VULKAN_BindGraphicsPipeline(
VULKAN_INTERNAL_TrackGraphicsPipeline(vulkanCommandBuffer, pipeline);
renderer->vkCmdSetViewport(
vulkanCommandBuffer->commandBuffer,
0,
1,
&vulkanCommandBuffer->currentViewport);
renderer->vkCmdSetScissor(
vulkanCommandBuffer->commandBuffer,
0,
1,
&vulkanCommandBuffer->currentScissor);
renderer->vkCmdSetBlendConstants(
vulkanCommandBuffer->commandBuffer,
vulkanCommandBuffer->blendConstants);
renderer->vkCmdSetStencilReference(
vulkanCommandBuffer->commandBuffer,
VK_STENCIL_FACE_FRONT_AND_BACK,
vulkanCommandBuffer->stencilRef);
// Acquire uniform buffers if necessary
for (Uint32 i = 0; i < pipeline->resourceLayout.vertexUniformBufferCount; i += 1) {
if (vulkanCommandBuffer->vertexUniformBuffers[i] == NULL) {