Added a workaround for fullscreen mouse position on macOS 26

This commit is contained in:
Sam Lantinga
2025-09-25 15:08:47 -07:00
parent 65e462a6f2
commit c39d772a07

View File

@@ -1862,6 +1862,19 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
x = point.x;
y = (window->h - point.y);
// On macOS 26 if you move away from a space and then back, mouse motion events will have incorrect
// values at the top of the screen. The global mouse position query is still correct, so we'll fall
// back to that until this is fixed by Apple. Mouse button events are interestingly not affected.
if (@available(macOS 26.0, *)) {
if ([_data.listener isInFullscreenSpace]) {
int posx = 0, posy = 0;
SDL_GetWindowPosition(window, &posx, &posy);
SDL_GetGlobalMouseState(&x, &y);
x -= posx;
y -= posy;
}
}
if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_13_2) {
// Mouse grab is taken care of by the confinement rect
} else {