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Sync SDL3 wiki -> header
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@@ -433,7 +433,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.2.6.
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* \since This function is available since SDL 3.4.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata);
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@@ -2266,7 +2266,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer,
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_RenderTexture
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*/
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