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PSP: Truncate thread name when passing to sceKernelCreateThread
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@@ -32,6 +32,8 @@
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#include <pspkerneltypes.h>
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#include <pspthreadman.h>
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#define PSP_THREAD_NAME_MAX 32
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static int ThreadEntry(SceSize args, void *argp)
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{
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SDL_RunThread(*(SDL_Thread **)argp);
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@@ -44,6 +46,7 @@ bool SDL_SYS_CreateThread(SDL_Thread *thread,
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{
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SceKernelThreadInfo status;
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int priority = 32;
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char thread_name[PSP_THREAD_NAME_MAX];
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// Set priority of new thread to the same as the current thread
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status.size = sizeof(SceKernelThreadInfo);
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@@ -51,7 +54,12 @@ bool SDL_SYS_CreateThread(SDL_Thread *thread,
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priority = status.currentPriority;
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}
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thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
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SDL_strlcpy(thread_name, "SDL thread", PSP_THREAD_NAME_MAX);
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if (thread->name) {
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SDL_strlcpy(thread_name, thread->name, PSP_THREAD_NAME_MAX);
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}
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thread->handle = sceKernelCreateThread(thread_name, ThreadEntry,
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priority, thread->stacksize ? ((int)thread->stacksize) : 0x8000,
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PSP_THREAD_ATTR_VFPU, NULL);
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if (thread->handle < 0) {
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