mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-16 14:56:00 +00:00
Fixed typo
This commit is contained in:
@@ -11,7 +11,7 @@ struct PixelShaderInput
|
|||||||
float4 color : COLOR0;
|
float4 color : COLOR0;
|
||||||
};
|
};
|
||||||
|
|
||||||
// These should mirror the definitions in SDL_render_d3d12.c
|
// These should mirror the definitions in SDL_render_d3d11.c
|
||||||
static const float TONEMAP_NONE = 0;
|
static const float TONEMAP_NONE = 0;
|
||||||
static const float TONEMAP_LINEAR = 1;
|
static const float TONEMAP_LINEAR = 1;
|
||||||
static const float TONEMAP_CHROME = 2;
|
static const float TONEMAP_CHROME = 2;
|
||||||
|
Reference in New Issue
Block a user