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https://github.com/libsdl-org/SDL.git
synced 2026-02-17 17:08:22 +00:00
Use SDL_unsetenv()
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@@ -41,7 +41,7 @@ bool SDL_SYS_OpenURL(const char *url)
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pid_t pid2;
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const char *args[] = { "xdg-open", url, NULL };
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// Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
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unsetenv("LD_PRELOAD");
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SDL_unsetenv("LD_PRELOAD");
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if (posix_spawnp(&pid2, args[0], NULL, NULL, (char **)args, environ) == 0) {
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// Child process doesn't wait for possibly-blocking grandchild.
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_exit(EXIT_SUCCESS);
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@@ -51,7 +51,7 @@ bool SDL_SYS_OpenURL(const char *url)
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#else
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pid_t pid2;
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// Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
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unsetenv("LD_PRELOAD");
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SDL_unsetenv("LD_PRELOAD");
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// Notice this is vfork and not fork!
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pid2 = vfork();
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if (pid2 == 0) { // Grandchild process will try to launch the url
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@@ -1926,7 +1926,7 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
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data->surface);
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// Clear this variable, per the protocol's request
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unsetenv("XDG_ACTIVATION_TOKEN");
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SDL_unsetenv("XDG_ACTIVATION_TOKEN");
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}
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}
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