Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input

This commit is contained in:
Sam Lantinga
2023-06-09 14:34:59 -07:00
parent aaccf3cd52
commit c8051b11e8

View File

@@ -833,17 +833,20 @@ static void WGI_JoystickUpdate(SDL_Joystick *joystick)
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, &timestamp);
if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
if (SUCCEEDED(hr) && (!timestamp || timestamp != hwdata->timestamp)) {
UINT32 i;
SDL_bool all_zero = SDL_TRUE;
SDL_bool all_zero = SDL_FALSE;
hwdata->timestamp = timestamp;
/* The axes are all zero when the application loses focus */
for (i = 0; i < naxes; ++i) {
if (axes[i] != 0.0f) {
all_zero = SDL_FALSE;
break;
if (naxes > 0) {
all_zero = SDL_TRUE;
for (i = 0; i < naxes; ++i) {
if (axes[i] != 0.0f) {
all_zero = SDL_FALSE;
break;
}
}
}
if (all_zero) {