Revert "audio: Added SDL_SetAudioIterationCallbacks()."

This reverts commit 608f706a95.

Didn't end up using this in SDL3_mixer, and it's a super-awkward API if we
don't need it.

I _might_ bite the bullet and let people lock a physical audio device, though,
as I could see that being useful but less awkward for the same reasons I
originally wanted it.
This commit is contained in:
Ryan C. Gordon
2025-07-25 01:29:13 -04:00
parent e5d57d8ad6
commit c80d6954cb
6 changed files with 1 additions and 127 deletions

View File

@@ -1251,7 +1251,6 @@ SDL3_0.0.0 {
SDL_GetGPUDeviceProperties;
SDL_CreateGPURenderer;
SDL_PutAudioStreamPlanarData;
SDL_SetAudioIterationCallbacks;
SDL_GetEventDescription;
SDL_PutAudioStreamDataNoCopy;
SDL_IsTraySupported;

View File

@@ -1276,7 +1276,6 @@
#define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL
#define SDL_CreateGPURenderer SDL_CreateGPURenderer_REAL
#define SDL_PutAudioStreamPlanarData SDL_PutAudioStreamPlanarData_REAL
#define SDL_SetAudioIterationCallbacks SDL_SetAudioIterationCallbacks_REAL
#define SDL_GetEventDescription SDL_GetEventDescription_REAL
#define SDL_PutAudioStreamDataNoCopy SDL_PutAudioStreamDataNoCopy_REAL
#define SDL_IsTraySupported SDL_IsTraySupported_REAL

View File

@@ -1284,7 +1284,6 @@ SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_Textur
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateGPURenderer,(SDL_Window *a,SDL_GPUShaderFormat b,SDL_GPUDevice **c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamPlanarData,(SDL_AudioStream *a,const void * const*b,int c,int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(bool,SDL_SetAudioIterationCallbacks,(SDL_AudioDeviceID a,SDL_AudioIterationCallback b,SDL_AudioIterationCallback c,void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_GetEventDescription,(const SDL_Event *a,char *b,int c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamDataNoCopy,(SDL_AudioStream *a,const void *b,int c,SDL_AudioStreamDataCompleteCallback d,void *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(bool,SDL_IsTraySupported,(void),(),return)