Fixed building with GameInput v1.0

This commit is contained in:
Sam Lantinga
2025-07-24 10:52:09 -07:00
parent 0ee0fe1572
commit e5d57d8ad6

View File

@@ -84,6 +84,7 @@ static bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
return false;
}
#if GAMEINPUT_API_VERSION >= 1
static int GetSteamVirtualGamepadSlot(const char *device_path)
{
int slot = -1;
@@ -93,6 +94,7 @@ static int GetSteamVirtualGamepadSlot(const char *device_path)
(void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
return slot;
}
#endif // GAMEINPUT_API_VERSION >= 1
static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
{