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https://github.com/libsdl-org/SDL.git
synced 2026-02-12 23:03:37 +00:00
Fixed build
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@@ -113,8 +113,8 @@ XrResult SDL_OPENXR_INTERNAL_GPUInitOpenXR(
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const char *const *userExtensionNames = SDL_GetPointerProperty(props, SDL_PROP_GPU_DEVICE_CREATE_XR_EXTENSION_NAMES_POINTER, NULL);
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// allocate enough space for the validation layer + the user's api layers
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char **apiLayerNames = SDL_stack_alloc(char *, userApiLayerCount + 1);
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SDL_memcpy(apiLayerNames, userApiLayerNames, sizeof(const char *) * (userApiLayerCount));
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const char **apiLayerNames = SDL_stack_alloc(const char *, userApiLayerCount + 1);
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SDL_memcpy((void *)apiLayerNames, userApiLayerNames, sizeof(const char *) * (userApiLayerCount));
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apiLayerNames[userApiLayerCount] = VALIDATION_LAYER_API_NAME;
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// On Android, we need an extra extension for android_create_instance
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@@ -124,8 +124,8 @@ XrResult SDL_OPENXR_INTERNAL_GPUInitOpenXR(
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const Uint32 platformExtensionCount = 1; // GPU extension only
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#endif
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char **extensionNames = SDL_stack_alloc(char *, userExtensionCount + platformExtensionCount);
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SDL_memcpy(extensionNames, userExtensionNames, sizeof(const char *) * (userExtensionCount));
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const char **extensionNames = SDL_stack_alloc(const char *, userExtensionCount + platformExtensionCount);
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SDL_memcpy((void *)extensionNames, userExtensionNames, sizeof(const char *) * (userExtensionCount));
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extensionNames[userExtensionCount] = gpuExtension.extensionName;
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#ifdef SDL_PLATFORM_ANDROID
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extensionNames[userExtensionCount + 1] = XR_KHR_ANDROID_CREATE_INSTANCE_EXTENSION_NAME;
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