windows: Treat absolute mouse as pen events when SDL_HINT_PEN_MOUSE_EVENTS=0.

Some caveats:

- the fake pen will leave proximity only when relative mode is disabled
- unsure if detecting proximity is even possible from raw mouse input

Fixes #12324.
This commit is contained in:
Susko3
2025-02-18 16:46:41 +00:00
committed by Ryan C. Gordon
parent dccf486a0a
commit cb6272ed2d
3 changed files with 20 additions and 1 deletions

View File

@@ -579,6 +579,11 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
return;
}
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return;
}
if (GetMouseMessageSource(rawmouse->ulExtraInformation) != SDL_MOUSE_EVENT_SOURCE_MOUSE ||
(SDL_TouchDevicesAvailable() && (rawmouse->ulExtraInformation & 0x80) == 0x80)) {
return;
@@ -648,7 +653,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
}
}
}
} else {
} else if (mouse->pen_mouse_events) {
const int MAXIMUM_TABLET_RELATIVE_MOTION = 32;
if (SDL_abs(relX) > MAXIMUM_TABLET_RELATIVE_MOTION ||
SDL_abs(relY) > MAXIMUM_TABLET_RELATIVE_MOTION) {
@@ -656,6 +661,14 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
} else {
SDL_SendMouseMotion(timestamp, window, mouseID, true, (float)relX, (float)relY);
}
} else {
int screen_x = virtual_desktop ? GetSystemMetrics(SM_XVIRTUALSCREEN) : 0;
int screen_y = virtual_desktop ? GetSystemMetrics(SM_YVIRTUALSCREEN) : 0;
if (!data->raw_input_fake_pen_id) {
data->raw_input_fake_pen_id = SDL_AddPenDevice(timestamp, "raw mouse input", window, NULL, (void *)(size_t)-1);
}
SDL_SendPenMotion(timestamp, data->raw_input_fake_pen_id, window, (float)(x + screen_x - window->x), (float)(y + screen_y - window->y));
}
data->last_raw_mouse_position.x = x;

View File

@@ -118,6 +118,11 @@ static DWORD WINAPI WIN_RawInputThread(LPVOID param)
WIN_PollRawInput(_this, poll_start);
}
if (_this->internal->raw_input_fake_pen_id) {
SDL_RemovePenDevice(0, SDL_GetKeyboardFocus(), _this->internal->raw_input_fake_pen_id);
_this->internal->raw_input_fake_pen_id = 0;
}
devices[0].dwFlags |= RIDEV_REMOVE;
devices[0].hwndTarget = NULL;
devices[1].dwFlags |= RIDEV_REMOVE;

View File

@@ -594,6 +594,7 @@ struct SDL_VideoData
bool raw_keyboard_flag_nohotkeys;
bool pending_E1_key_sequence;
Uint32 raw_input_enabled;
SDL_PenID raw_input_fake_pen_id;
WIN_GameInputData *gameinput_context;