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https://github.com/libsdl-org/SDL.git
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Updated to Android minSdkVersion 19 and targetSdkVersion 34
This is updated to meet the latest requirements for apps on the Google Play store
(cherry picked from commit 8e27a69370)
This commit is contained in:
@@ -8,22 +8,22 @@ else {
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}
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android {
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compileSdkVersion 31
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if (buildAsApplication) {
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namespace "org.libsdl.app"
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}
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compileSdkVersion 34
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defaultConfig {
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if (buildAsApplication) {
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applicationId "org.libsdl.app"
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}
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minSdkVersion 16
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targetSdkVersion 31
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minSdkVersion 19
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targetSdkVersion 34
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versionCode 1
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versionName "1.0"
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externalNativeBuild {
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ndkBuild {
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arguments "APP_PLATFORM=android-16"
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arguments "APP_PLATFORM=android-19"
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abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
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}
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// cmake {
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// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
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// arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
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// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
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// abiFilters 'arm64-v8a'
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// }
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@@ -53,10 +53,10 @@ android {
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}
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}
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lintOptions {
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lint {
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abortOnError false
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}
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if (buildAsLibrary) {
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libraryVariants.all { variant ->
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variant.outputs.each { output ->
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@@ -3,7 +3,6 @@
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.libsdl.app"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto">
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@@ -6,7 +6,7 @@ buildscript {
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google()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:7.0.3'
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classpath 'com.android.tools.build:gradle:8.1.1'
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// NOTE: Do not place your application dependencies here; they belong
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// in the individual module build.gradle files
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@@ -1,6 +1,6 @@
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#Thu Nov 11 18:20:34 PST 2021
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distributionBase=GRADLE_USER_HOME
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
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distributionPath=wrapper/dists
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zipStorePath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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@@ -13,13 +13,13 @@ supported, but you can use the "android-project-ant" directory as a template.
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Requirements
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================================================================================
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Android SDK (version 31 or later)
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Android SDK (version 34 or later)
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https://developer.android.com/sdk/index.html
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Android NDK r15c or later
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https://developer.android.com/tools/sdk/ndk/index.html
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Minimum API level supported by SDL: 16 (Android 4.1)
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Minimum API level supported by SDL: 19 (Android 4.4)
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How the port works
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@@ -431,13 +431,13 @@ The Tegra Graphics Debugger is available from NVidia here:
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https://developer.nvidia.com/tegra-graphics-debugger
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Why is API level 16 the minimum required?
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Why is API level 19 the minimum required?
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================================================================================
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The latest NDK toolchain doesn't support targeting earlier than API level 16.
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As of this writing, according to https://developer.android.com/about/dashboards/index.html
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about 99% of the Android devices accessing Google Play support API level 16 or
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higher (January 2018).
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The latest NDK toolchain doesn't support targeting earlier than API level 19.
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As of this writing, according to https://www.composables.com/tools/distribution-chart
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about 99.7% of the Android devices accessing Google Play support API level 19 or
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higher (August 2023).
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A note regarding the use of the "dirty rectangles" rendering technique
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