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Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
(cherry picked from commit 34392db9c3
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@@ -1684,7 +1684,7 @@ static SDL_bool IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMappi
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#if defined(SDL_JOYSTICK_MFI) && defined(__MACOSX__)
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SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
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{
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if (!connectObserver) {
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_MFI, SDL_TRUE)) {
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return SDL_FALSE;
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}
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