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Fix minor typos in headers.
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@@ -48,7 +48,7 @@
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* by default to SDLK_0...SDLK_9 on AZERTY layouts.
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*
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* Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or
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* unicode code point.
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* Unicode code point.
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*
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* Many common keycodes are listed below, but this list is not exhaustive.
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*
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@@ -731,7 +731,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
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* You do not have to call SDL_DestroyCursor() on the return value, but it is
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* safe to do so.
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*
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* \returns the default cursor on success or NULL on failuree; call
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* \returns the default cursor on success or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety This function should only be called on the main thread.
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@@ -1255,7 +1255,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surfac
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* This function handles all surface formats, and ignores any clip rectangle.
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*
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* If the surface is YUV, the color is assumed to be in the sRGB colorspace,
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* otherwise the color is assumed to be in the colorspace of the suface.
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* otherwise the color is assumed to be in the colorspace of the surface.
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*
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* \param surface the SDL_Surface to clear.
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* \param r the red component of the pixel, normally in the range 0-1.
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@@ -1881,7 +1881,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, i
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* notches, TV overscan, etc. This function provides the area of the window
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* which is safe to have interactable content. You should continue rendering
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* into the rest of the window, but it should not contain visually important
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* or interactible content.
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* or interactable content.
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*
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* \param window the window to query.
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* \param rect a pointer filled in with the client area that is safe for
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