Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2026-03-07 16:20:37 +00:00
parent 12a435e11d
commit d0a7290689
2 changed files with 9 additions and 8 deletions

View File

@@ -664,13 +664,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
/**
* Callback from the application to let the suspend continue.
*
* This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND` event,
* which can be detected via event watch. However, do NOT call this function
* directly from within an event watch callback. Instead, wait until the app has
* suppressed all rendering operations, then call this from the application
* render thread.
* This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND`
* event, which can be detected via event watch. However, do NOT call this
* function directly from within an event watch callback. Instead, wait until
* the app has suppressed all rendering operations, then call this from the
* application render thread.
*
* When using SDL_Render, this should be called after calling SDL_GDKSuspendRenderer.
* When using SDL_Render, this should be called after calling
* SDL_GDKSuspendRenderer.
*
* When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU.
*

View File

@@ -3093,7 +3093,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *s
*
* This function MUST be called on the application's render thread.
*
* \param renderer the renderer which should suspend operation
* \param renderer the renderer which should suspend operation.
*
* \since This function is available since SDL 3.6.0.
*
@@ -3110,7 +3110,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendRenderer(SDL_Renderer *renderer);
*
* This function MUST be called on the application's render thread.
*
* \param renderer the renderer which should resume operation
* \param renderer the renderer which should resume operation.
*
* \since This function is available since SDL 3.6.0.
*